/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects.timedevents;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.operations.ElementField;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.drawable.basics.EAdCaption;
import es.eucm.ead.model.elements.effects.InterpolationEf;
import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType;
import es.eucm.ead.model.elements.effects.enums.ShowTextAnimation;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.util.Position;
/**
* <p>
* {@link es.eucm.ead.model.elements.Effect} to show text on the screen
* </p>
*
*/
@Element
public class ShowSceneElementEf extends Effect {
@Param
private int time;
@Param
private SceneElement sceneElement;
public ShowSceneElementEf() {
super();
}
public void setSceneElement(SceneElement text) {
setSceneElement(text, ShowTextAnimation.NONE);
}
public void setSceneElement(SceneElement text, ShowTextAnimation animation) {
this.sceneElement = text;
switch (animation) {
case FADE_IN:
text.putProperty(SceneElement.VAR_ALPHA, 0.0f);
InterpolationEf effect = new InterpolationEf(new ElementField(text,
SceneElement.VAR_ALPHA), 0.0f, 1.0f, 500,
InterpolationLoopType.NO_LOOP);
SceneElementEv event = new SceneElementEv();
event.addEffect(SceneElementEvType.INIT, effect);
text.addEvent(event);
break;
default:
}
}
public SceneElement getSceneElement() {
return sceneElement;
}
/**
* Helper method
*
* @param caption
*/
public void setCaption(EAdCaption caption, int x, int y,
ShowTextAnimation animation) {
SceneElement text = new SceneElement(caption);
text.setPosition(new Position(x, y));
setSceneElement(text, animation);
}
public void setCaption(EAdCaption caption, int x, int y) {
this.setCaption(caption, x, y, ShowTextAnimation.NONE);
}
public int getTime() {
return time;
}
public void setTime(int time) {
this.time = time;
}
}