/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.normalguy;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.effects.ChangeSceneEf;
import es.eucm.ead.model.elements.effects.InterpolationEf;
import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType;
import es.eucm.ead.model.elements.effects.enums.InterpolationType;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.util.Position.Corner;
import es.eucm.ead.techdemo.elementfactories.scenes.scenes.EmptyScene;
public class NgMainScreen extends EmptyScene {
public NgMainScreen(Scene initScene) {
this.setId("NgMainScreen");
setBackground(new SceneElement(new Image(
"@drawable/ng_mainscreen_bg.png")));
SceneElement spiral = new SceneElement(new Image(
"@drawable/ng_spiral.png"));
spiral.setPosition(Corner.CENTER, 400, 300);
getSceneElements().add(spiral);
SceneElement logo = new SceneElement(new Image("@drawable/ng_logo.png"));
logo.setPosition(Corner.CENTER, 400, 300);
getSceneElements().add(logo);
logo.setScale(0.0f);
// Animations
SceneElementEv e = new SceneElementEv();
InterpolationEf rotate = new InterpolationEf(spiral,
SceneElement.VAR_ROTATION, 0, 2 * Math.PI, 20000, 0,
InterpolationLoopType.RESTART, -1, InterpolationType.LINEAR);
e.addEffect(SceneElementEvType.INIT, rotate);
spiral.addEvent(e);
e = new SceneElementEv();
InterpolationEf bounce = new InterpolationEf(logo,
SceneElement.VAR_SCALE, 0.0f, 1.0f, 1000, 1000,
InterpolationLoopType.NO_LOOP, 1, InterpolationType.LINEAR);
e.addEffect(SceneElementEvType.INIT, bounce);
ChangeSceneEf changeScene = new ChangeSceneEf();
// Creates all rooms
NgSceneCreator.getInstance(this);
changeScene.setNextScene(NgSceneCreator.getRoom1());
getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, changeScene);
logo.addEvent(e);
}
}