/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.chapter.scene.elements; import java.awt.Dimension; import com.google.inject.Inject; import es.eucm.ead.model.interfaces.features.enums.Orientation; import es.eucm.ead.model.elements.effects.DragEf; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.SceneElementDef; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.model.params.util.Rectangle; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import ead.importer.interfaces.ResourceImporter; import es.eucm.ead.tools.StringHandler; import es.eucm.eadventure.common.data.chapter.ElementReference; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; import es.eucm.eadventure.common.data.chapter.elements.Item; import es.eucm.eadventure.common.data.chapter.elements.NPC; /** * Elements reference importer * */ public class ElementReferenceImporter extends ElementImporter<ElementReference> { private ResourceImporter resourceImporter; @Inject public ElementReferenceImporter(EAdElementFactory factory, EAdElementImporter<Conditions, Condition> conditionsImporter, StringHandler stringHandler, ResourceImporter resourceImporter, ImportAnnotator annotator) { super(factory, conditionsImporter, stringHandler, annotator); this.resourceImporter = resourceImporter; } public SceneElement init(ElementReference oldObject) { SceneElement newRef = new SceneElement(); return newRef; } @Override public SceneElement convert(ElementReference oldObject, Object object) { SceneElementDef actor = (SceneElementDef) factory .getElementById(oldObject.getTargetId()); SceneElement newRef = (SceneElement) object; newRef.setPosition(new Position(Position.Corner.BOTTOM_CENTER, oldObject.getX(), oldObject.getY())); newRef.setScale(oldObject.getScale()); newRef.setOrientation(Orientation.S); newRef.setDefinition(actor); if (factory.getCurrentOldChapterModel().getAtrezzo( oldObject.getTargetId()) == null) { if (!factory.isFirstPerson()) { // add influence area String imageUri = getImageUri(oldObject.getTargetId()); Dimension d = resourceImporter .getDimensionsForOldImage(imageUri); int width = (int) d.getWidth(); int height = (int) d.getHeight(); Position p = new Position(oldObject.getX(), oldObject.getY(), 0.5f, 1.0f); float scale = oldObject.getScale(); Rectangle bounds = new Rectangle(p.getJavaX(width * scale), p .getJavaY(height * scale), (int) (width * scale), (int) (height * scale)); super.addInfluenceArea(newRef, bounds, oldObject .getInfluenceArea()); } // add description // super.addDefaultBehavior(newRef, // newRef.getDefinition().getDesc()); // add dragable if (factory.isDraggableActor(actor)) { newRef.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new DragEf()); } } else { newRef.setVarInitialValue(SceneElement.VAR_ENABLE, Boolean.FALSE); } // add visible super.addVisibleEvent(newRef, super.getEnableCondition(oldObject .getConditions())); return newRef; } private boolean isReturnWhenDragged(String targetId) { Item i = factory.getCurrentOldChapterModel().getItem(targetId); NPC npc = factory.getCurrentOldChapterModel().getCharacter(targetId); if (i != null) { return i.isReturnsWhenDragged(); } else if (npc != null) { // Yeah, I thought too that the right code is the commented line, // but // no... // return npc.isReturnsWhenDragged(); return false; } return false; } private String getImageUri(String targetId) { Item i = factory.getCurrentOldChapterModel().getItem(targetId); NPC npc = factory.getCurrentOldChapterModel().getCharacter(targetId); if (i != null) { return i.getResources().get(0).getAssetPath( Item.RESOURCE_TYPE_IMAGE); } else if (npc != null) { return npc.getResources().get(0).getAssetPath( NPC.RESOURCE_TYPE_STAND_DOWN); } return null; } }