/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.basics.shapes.extra;
import es.eucm.ead.model.assets.drawable.basics.shapes.BezierShape;
public class CloudStroke extends RectangleStroke {
private static final int OFFSET = 20;
private static final int STEP = 30;
@Override
public void addHorizontal(BezierShape shape, int x1, int x2, int y,
int xOrigin, int yOrigin) {
int xOffset = STEP / 2;
int yOffset = -OFFSET;
int xStep = STEP;
int segments1 = Math.abs(x1 - xOrigin) / xStep;
int diff = x2 - xOrigin;
int x3 = xOrigin + diff / 10;
int segments2 = Math.abs(x3 - x2) / STEP;
if (x1 > x2) {
yOffset = -yOffset;
xStep = -xStep;
xOffset = -xOffset;
}
addSegments(shape, x1, y, xOffset, yOffset, xStep, 0, segments1);
addOrigin(shape, xOrigin, y, x3, y, xOrigin, yOrigin);
addSegments(shape, x3, y, xOffset, yOffset, xStep, 0, segments2);
}
@Override
public void addVertical(BezierShape shape, int x, int y1, int y2,
int xOrigin, int yOrigin) {
int yOffset = STEP / 2;
int xOffset = OFFSET;
int yStep = STEP;
int segments1 = Math.abs(y1 - yOrigin) / yStep;
int diff = y2 - yOrigin;
int y3 = yOrigin + diff / 10;
int segments2 = Math.abs(y3 - y2) / STEP;
if (y2 < y1) {
yStep = -yStep;
xOffset = -xOffset;
yOffset = -yOffset;
}
addSegments(shape, x, y1, xOffset, yOffset, 0, yStep, segments1);
addOrigin(shape, x, yOrigin, x, y3, xOrigin, yOrigin);
addSegments(shape, x, y3, xOffset, yOffset, 0, yStep, segments2);
}
@Override
public void addHorizontal(BezierShape shape, int x1, int x2, int y) {
int xOffset = STEP / 2;
int yOffset = -OFFSET;
int xStep = STEP;
int segments = Math.abs(x1 - x2) / xStep;
if (x1 > x2) {
yOffset = -yOffset;
xStep = -xStep;
xOffset = -xOffset;
}
addSegments(shape, x1, y, xOffset, yOffset, xStep, 0, segments);
}
@Override
public void addVertical(BezierShape shape, int x, int y1, int y2) {
int yOffset = STEP / 2;
int xOffset = OFFSET;
int yStep = STEP;
int segments = Math.abs(y1 - y2) / yStep;
if (y2 < y1) {
yStep = -yStep;
xOffset = -xOffset;
yOffset = -yOffset;
}
addSegments(shape, x, y1, xOffset, yOffset, 0, yStep, segments);
}
@Override
public void addDiagonal(BezierShape shape, int x1, int x2, int y1, int y2,
int xOrigin, int yOrigin) {
this.addOrigin(shape, x1, y1, x2, y2, xOrigin, yOrigin);
}
protected void addSegments(BezierShape shape, int x, int y, int xOffset,
int yOffset, int xStep, int yStep, int segments) {
int oldX = x;
int oldY = y;
for (int i = 0; i < segments; i++) {
x += xStep;
y += yStep;
addSegment(shape, oldX + xOffset, oldY + yOffset, x, y);
oldX = x;
oldY = y;
}
}
protected void addSegment(BezierShape shape, int x1, int y1, int x2, int y2) {
shape.quadTo(x1, y1, x2, y2);
}
@Override
public void addDiagonal(BezierShape shape, int x1, int x2, int y1, int y2) {
int corner[] = this.getCornerFromDiagonal(x1, x2, y1, y2);
int xOffset = OFFSET;
int yOffset = OFFSET;
if (x2 == corner[0] && corner[1] < y2)
yOffset = -yOffset;
else if (y2 < corner[1] && x2 == corner[0]) {
xOffset = -xOffset;
} else if (x2 > corner[0] && corner[1] == y2) {
xOffset = -xOffset;
yOffset = -yOffset;
}
addSegment(shape, corner[0] + xOffset, corner[1] + yOffset, x2, y2);
}
protected void addOrigin(BezierShape shape, int x1, int y1, int x2, int y2,
int xOrigin, int yOrigin) {
shape.quadTo(xOrigin, yOrigin, x2, y2);
}
}