/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.story.element.impl; import es.eucm.ead.model.elements.weev.story.impl.AbstractStoryElement; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.model.weev.story.StoryElement; import es.eucm.ead.model.weev.story.elements.Comment; /** * Default {@link Comment} implementation */ @Element public class CommentImpl extends AbstractStoryElement implements Comment { @Param private StoryElement storyElement; @Param private EAdString text; public CommentImpl() { text = new EAdString("text"); } @Override public StoryElement getStoryElement() { return storyElement; } public void setStoryElement(StoryElement storyElement) { this.storyElement = storyElement; } @Override public EAdString getText() { return text; } public void setText(EAdString text) { this.text = text; } }