/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.operations; public class SystemFields { /** * X coordinate of the mouse in the window coordinate system */ public static final ElementField MOUSE_X = new ElementField(null, "mouse_x"); /** * Y coordinate of the mouse in the window coordinate system */ public static final ElementField MOUSE_Y = new ElementField(null, "mouse_y"); /** * X coordinate of the mouse in the scene coordinate system */ public static final ElementField MOUSE_SCENE_X = new ElementField(null, "mouse_scene_x"); /** * Y coordinate of the mouse in the scene coordinate system */ public static final ElementField MOUSE_SCENE_Y = new ElementField(null, "mouse_scene_y"); public static final ElementField GAME_WIDTH = new ElementField(null, "width"); public static final ElementField GAME_HEIGHT = new ElementField(null, "height"); /** * Loading percentage (0 - 100 ) */ public static final ElementField LOADING = new ElementField(null, "loading"); /** * Variable containing the active element in the game */ public static final ElementField ACTIVE_ELEMENT = new ElementField(null, "active_element"); public static final ElementField LANGUAGE = new ElementField(null, "language"); public static final ElementField LANGUAGES = new ElementField(null, "languages"); // Debugging variables public static final ElementField DEBUG_GAME_OBJECTS = new ElementField( null, "debug_game_objects"); public static final ElementField DEBUG_ASSETS = new ElementField(null, "debug_assets"); public static final ElementField DEBUG_HEAP_SIZE = new ElementField(null, "heap_size"); public static final ElementField DEBUG_NATIVE_SIZE = new ElementField(null, "native_size"); public static final ElementField SOUND_ON = new ElementField(null, "sound_on"); }