/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.operations;
public class SystemFields {
/**
* X coordinate of the mouse in the window coordinate system
*/
public static final ElementField MOUSE_X = new ElementField(null, "mouse_x");
/**
* Y coordinate of the mouse in the window coordinate system
*/
public static final ElementField MOUSE_Y = new ElementField(null, "mouse_y");
/**
* X coordinate of the mouse in the scene coordinate system
*/
public static final ElementField MOUSE_SCENE_X = new ElementField(null,
"mouse_scene_x");
/**
* Y coordinate of the mouse in the scene coordinate system
*/
public static final ElementField MOUSE_SCENE_Y = new ElementField(null,
"mouse_scene_y");
public static final ElementField GAME_WIDTH = new ElementField(null,
"width");
public static final ElementField GAME_HEIGHT = new ElementField(null,
"height");
/**
* Loading percentage (0 - 100 )
*/
public static final ElementField LOADING = new ElementField(null, "loading");
/**
* Variable containing the active element in the game
*/
public static final ElementField ACTIVE_ELEMENT = new ElementField(null,
"active_element");
public static final ElementField LANGUAGE = new ElementField(null,
"language");
public static final ElementField LANGUAGES = new ElementField(null,
"languages");
// Debugging variables
public static final ElementField DEBUG_GAME_OBJECTS = new ElementField(
null, "debug_game_objects");
public static final ElementField DEBUG_ASSETS = new ElementField(null,
"debug_assets");
public static final ElementField DEBUG_HEAP_SIZE = new ElementField(null,
"heap_size");
public static final ElementField DEBUG_NATIVE_SIZE = new ElementField(null,
"native_size");
public static final ElementField SOUND_ON = new ElementField(null,
"sound_on");
}