/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.view.dock;
import es.eucm.ead.editor.model.nodes.DependencyNode;
import java.util.NoSuchElementException;
/**
* Abstracted model access for editing purposes. Allows element access,
* element creation, and shallow copies.
*
* @author mfreire
*/
public interface ModelAccessor {
/**
* Gets the model element with id 'id'.
* @throws NoSuchElementException if not found.
* @param id of element (assigned by editor when project is imported)
* @return element with id as its editor-id
*/
DependencyNode getElement(String id);
/**
* Creates a new empty model element of type class).
* @param type of element
* @return brand new, unattached element of correct type, with a unique
* editor-id
*/
DependencyNode createElement(Class<? extends DependencyNode> type);
/**
* Creates a new shallow copy of an element. The copy will be unattached,
* will reference the same references as the original (not copies), and
* will have a unique editor-id.
* @param e element to copy
* @return unattached shallow copy of element, with a unique id
*/
DependencyNode copyElement(DependencyNode e);
}