/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package es.eucm.ead.editor.view.generic; /** * A constraint for options. Only options that satisfy all constraints will have * their values written to the underlying model. * Multiple constraints may be specified for a single field. * * @author mfreire */ public interface Constraint { /** * tooltip to indicate what is considered valid, and/or why something is invalid. * @return optional string to indicate what is considered valid, or why * the current values are considered invalid. */ public String getTooltip(); /** * true if currently valid * @return */ public boolean isValid(); /** * called when control validity changes. Allows invalid controls to * affect other controls, bypassing normal change-event flow * (since there is no event handling involved in non-model changes). */ public void validityChanged(); }