/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package es.eucm.ead.editor.view.generic;
/**
* A constraint for options. Only options that satisfy all constraints will have
* their values written to the underlying model.
* Multiple constraints may be specified for a single field.
*
* @author mfreire
*/
public interface Constraint {
/**
* tooltip to indicate what is considered valid, and/or why something is invalid.
* @return optional string to indicate what is considered valid, or why
* the current values are considered invalid.
*/
public String getTooltip();
/**
* true if currently valid
* @return
*/
public boolean isValid();
/**
* called when control validity changes. Allows invalid controls to
* affect other controls, bypassing normal change-event flow
* (since there is no event handling involved in non-model changes).
*/
public void validityChanged();
}