/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.scenes; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; /** * Represents an scene element that is compound with other scene elements. This * element acts as container. Its state (position, scale, rotation...) affects * its contained elements * * */ @Element public class GroupElement extends SceneElement { /** * A variable defining if this container must update its width to the * minimum width to contain all its components */ public static final String VAR_AUTO_SIZE_HORIZONTAL = "autoSizeH"; /** * A variable defining if this container must update its height to the * minimum height to contain all its components */ public static final String VAR_AUTO_SIZE_VERTICAL = "autoSizeV"; @Param protected EAdList<SceneElement> sceneElements; public GroupElement() { super(); sceneElements = new EAdList<SceneElement>(); } public GroupElement(SceneElementDef definition) { this(); this.setDefinition(definition); } public GroupElement(EAdDrawable asset) { this(new SceneElementDef(asset)); } /** * Sets the bounds for this container. Values equal or less than zero are * interpreted as infinitum * * @param width * the width */ public void setBounds(int width, int height) { // XXX This is not working putProperty(VAR_AUTO_SIZE_HORIZONTAL, width <= 0); //putProperty(VAR_WIDTH, width); putProperty(VAR_AUTO_SIZE_VERTICAL, height <= 0); //putProperty(VAR_HEIGHT, height); } public EAdList<SceneElement> getSceneElements() { return sceneElements; } /** * Adds an element to the group * @param e */ public void addSceneElement(SceneElement e) { this.sceneElements.add(e); } public void setSceneElements(EAdList<SceneElement> sceneElements) { this.sceneElements = sceneElements; } }