/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.scenes;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
* Represents an scene element that is compound with other scene elements. This
* element acts as container. Its state (position, scale, rotation...) affects
* its contained elements
*
*
*/
@Element
public class GroupElement extends SceneElement {
/**
* A variable defining if this container must update its width to the
* minimum width to contain all its components
*/
public static final String VAR_AUTO_SIZE_HORIZONTAL = "autoSizeH";
/**
* A variable defining if this container must update its height to the
* minimum height to contain all its components
*/
public static final String VAR_AUTO_SIZE_VERTICAL = "autoSizeV";
@Param
protected EAdList<SceneElement> sceneElements;
public GroupElement() {
super();
sceneElements = new EAdList<SceneElement>();
}
public GroupElement(SceneElementDef definition) {
this();
this.setDefinition(definition);
}
public GroupElement(EAdDrawable asset) {
this(new SceneElementDef(asset));
}
/**
* Sets the bounds for this container. Values equal or less than zero are
* interpreted as infinitum
*
* @param width
* the width
*/
public void setBounds(int width, int height) {
// XXX This is not working
putProperty(VAR_AUTO_SIZE_HORIZONTAL, width <= 0);
//putProperty(VAR_WIDTH, width);
putProperty(VAR_AUTO_SIZE_VERTICAL, height <= 0);
//putProperty(VAR_HEIGHT, height);
}
public EAdList<SceneElement> getSceneElements() {
return sceneElements;
}
/**
* Adds an element to the group
* @param e
*/
public void addSceneElement(SceneElement e) {
this.sceneElements.add(e);
}
public void setSceneElements(EAdList<SceneElement> sceneElements) {
this.sceneElements = sceneElements;
}
}