/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.importer.subconverters.effects;
import es.eucm.ead.importer.EAdElementsCache;
import es.eucm.ead.importer.subconverters.effects.EffectsConverter.EffectConverter;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.effects.enums.MovementSpeed;
import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.eadventure.common.data.chapter.effects.AbstractEffect;
import es.eucm.eadventure.common.data.chapter.effects.MoveNPCEffect;
import es.eucm.eadventure.common.data.chapter.effects.MoveObjectEffect;
import es.eucm.eadventure.common.data.chapter.effects.MovePlayerEffect;
import es.eucm.eadventure.common.data.chapter.elements.Player;
import java.util.ArrayList;
import java.util.List;
public class MoveEffectConverter implements EffectConverter<AbstractEffect> {
private EAdElementsCache elementsCache;
public MoveEffectConverter(EAdElementsCache elementsCache) {
this.elementsCache = elementsCache;
}
@Override
public List<Effect> convert(AbstractEffect e) {
// XXX It doesn't work if there's more than one element with the definition
ArrayList<Effect> list = new ArrayList<Effect>();
SceneElementDef sceneElementDef = null;
boolean useTrajectory = false;
float x = 0;
float y = 0;
switch (e.getType()) {
case es.eucm.eadventure.common.data.chapter.effects.Effect.MOVE_NPC:
MoveNPCEffect npcEf = (MoveNPCEffect) e;
x = npcEf.getX();
y = npcEf.getY();
sceneElementDef = (SceneElementDef) elementsCache.get(npcEf
.getTargetId());
break;
case es.eucm.eadventure.common.data.chapter.effects.Effect.MOVE_PLAYER:
MovePlayerEffect ef = (MovePlayerEffect) e;
x = ef.getX();
y = ef.getY();
useTrajectory = true;
sceneElementDef = (SceneElementDef) elementsCache
.get(Player.IDENTIFIER);
break;
case es.eucm.eadventure.common.data.chapter.effects.Effect.MOVE_OBJECT:
MoveObjectEffect obEf = (MoveObjectEffect) e;
x = obEf.getX();
y = obEf.getY();
// XXX isAnimated, scale...
sceneElementDef = (SceneElementDef) elementsCache.get(obEf
.getTargetId());
}
MoveSceneElementEf moveSceneElement = new MoveSceneElementEf(
sceneElementDef, x, y, MovementSpeed.NORMAL);
moveSceneElement.setUseTrajectory(useTrajectory);
list.add(moveSceneElement);
return list;
}
}