/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.desktop.platform;
import com.badlogic.gdx.Gdx;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.GUIImpl;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Cursor;
import org.lwjgl.input.Mouse;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.swing.*;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import java.nio.IntBuffer;
@Singleton
public class DesktopGUI extends GUIImpl {
static private Logger logger = LoggerFactory.getLogger(DesktopGUI.class);
private JFrame frame;
private Canvas canvas;
private Component component;
@Inject
public DesktopGUI(SceneElementFactory sceneElementFactory) {
super(sceneElementFactory);
}
@Override
public void reset() {
super.reset();
// Set transparent mouse
Gdx.app.postRunnable(new Runnable() {
@Override
public void run() {
try {
Mouse.setNativeCursor(new Cursor(16, 16, 0, 0, 1,
getCursor(), null));
} catch (LWJGLException e) {
logger.error("Error hiding cursor", e);
}
}
});
}
static public void doInEDTNow(Runnable doRun) {
if (javax.swing.SwingUtilities.isEventDispatchThread()) {
doRun.run();
} else {
try {
javax.swing.SwingUtilities.invokeAndWait(doRun);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (InvocationTargetException e) {
// FIXME: showExceptionDialog(e);
e.printStackTrace(System.err);
}
}
}
@Override
public void showSpecialResource(Object object, int x, int y,
boolean fullscreen) {
if (object == component) {
} else if (object == null) {
doInEDTNow(new Runnable() {
@Override
public void run() {
canvas.setCursor(java.awt.Cursor.getDefaultCursor());
canvas.setVisible(true);
if (component != null) {
component.setVisible(false);
frame.remove((Component) component);
}
frame.validate();
component = null;
}
});
} else if (object != component) {
component = (Component) object;
doInEDTNow(new Runnable() {
@Override
public void run() {
canvas.setVisible(false);
canvas.setCursor(null);
frame.getContentPane().setFocusable(true);
component.setVisible(true);
component.invalidate();
frame.add((Component) component);
frame.validate();
}
});
}
}
private IntBuffer getCursor() {
BufferedImage biCursor = new BufferedImage(16, 16,
BufferedImage.TYPE_INT_ARGB);
int[] data = biCursor.getRaster().getPixels(0, 0, 16, 16, (int[]) null);
IntBuffer ib = BufferUtils.createIntBuffer(16 * 16);
for (int i = 0; i < data.length; i += 4) {
ib.put(data[i] | data[i + 1] << 8 | data[i + 2] << 16
| data[i + 3] << 24);
}
ib.flip();
return ib;
}
/**
* Returns the JFrame holding the engine
*
* @return
*/
public JFrame getFrame() {
return frame;
}
public Canvas createCanvas(int width, int height, boolean exitOnClose) {
create(width, height, exitOnClose);
return canvas;
}
private void create(int width, int height, boolean exitOnClose) {
frame = new JFrame();
// Sets a null cursor (so the in-game one is used)
frame.setCursor(frame.getToolkit().createCustomCursor(
new BufferedImage(3, 3, BufferedImage.TYPE_INT_ARGB),
new Point(0, 0), "null"));
canvas = new Canvas();
canvas.setSize(width, height);
frame.add(canvas);
frame.pack();
frame.setLocationRelativeTo(null);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
Gdx.app.exit();
}
});
if (!exitOnClose) {
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
}
// Frame needs to be visible so Gdx can create the right context
frame.setResizable(false);
frame.setVisible(true);
}
}