/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.scenes;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.predef.effects.MakeActiveElementEf;
import es.eucm.ead.model.elements.predef.effects.MoveActiveElementToMouseEf;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.trajectories.PolygonTrajectory;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.util.Position;
import es.eucm.ead.model.params.util.Position.Corner;
import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgCommon;
public class PolygonTrajectoryScene extends EmptyScene {
public PolygonTrajectoryScene() {
this.setId("PolygonTrajectoryScene");
NgCommon.init();
getBackground().getDefinition().setAppearance(
new Image("@drawable/polygon.png"));
SceneElement element = new SceneElement(NgCommon.getMainCharacter());
element.setPosition(new Position(Corner.BOTTOM_CENTER, 520, 300));
element.setScale(0.5f, 0.5f);
MakeActiveElementEf effect = new MakeActiveElementEf(element);
SceneElementEv event = new SceneElementEv();
event.addEffect(SceneElementEvType.INIT, effect);
element.addEvent(event);
getSceneElements().add(element);
addBehavior(MouseGEv.MOUSE_LEFT_PRESSED,
new MoveActiveElementToMouseEf());
// Create trajectory
PolygonTrajectory polygon = new PolygonTrajectory();
polygon.addPoint(242, 9);
polygon.addPoint(726, 7);
polygon.addPoint(729, 87);
polygon.addPoint(750, 87);
polygon.addPoint(752, 184);
polygon.addPoint(680, 183);
polygon.addPoint(680, 275);
polygon.addPoint(621, 278);
polygon.addPoint(621, 340);
polygon.addPoint(590, 343);
polygon.addPoint(589, 397);
polygon.addPoint(700, 398);
polygon.addPoint(700, 294);
polygon.addPoint(778, 293);
polygon.addPoint(771, 456);
polygon.addPoint(588, 458);
polygon.addPoint(589, 493);
polygon.addPoint(770, 495);
polygon.addPoint(770, 581);
polygon.addPoint(579, 582);
polygon.addPoint(575, 538);
polygon.addPoint(534, 535);
polygon.addPoint(533, 582);
polygon.addPoint(111, 584);
polygon.addPoint(109, 499);
polygon.addPoint(191, 499);
polygon.addPoint(190, 394);
polygon.addPoint(26, 391);
polygon.addPoint(26, 85);
polygon.addPoint(640, 87);
polygon.addPoint(640, 60);
polygon.addPoint(238, 61);
this.setTrajectoryDefinition(polygon);
}
}