/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.interfaces;
import java.util.Map;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.eadventure.common.data.adventure.AdventureData;
import es.eucm.eadventure.common.data.chapter.Chapter;
public interface EAdElementFactory {
/**
* Returns the element with the given id from the current chapter
*
* @param id
* the id
* @return the element with the given id from the current chapter
*/
BasicElement getElementById(String id);
/**
* Returns the currently chapter being imported
*
* @return currently chapter being imported
*/
Chapter getCurrentChapterModel();
/**
* Returns the old model from the chapter being imported
*
* @return the old model from the chapter being imported
*/
Chapter getCurrentOldChapterModel();
/**
* Sets the current chapter model imported
*
* @param chapter
* the new model for the chapter
* @param oldChapter
* the old data from the chapter
*/
void setCurrentChapterModel(Chapter chapter, Chapter oldChapter);
/**
* Returns whether the game imported is first person
*
* @return whether the game imported is first person
*/
boolean isFirstPerson();
/**
* Sets the old data model
*
* @param data
* the old data model
*/
void setOldDataModel(AdventureData data);
/**
* Returns the variable's reference linked to the given id
*
* @param id
* variables's id
* @param varibles
* type. Can be
* {@link es.eucm.eadventure.common.data.chapter.conditions.Condition#FLAG_CONDITION}
* or
* {@link es.eucm.eadventure.common.data.chapter.conditions.Condition#VAR_CONDITION}
* @return the variable's reference
*/
EAdField<?> getVarByOldId(String id, int type);
/**
* Returns the conditions associated with the global state represented by
* the given id
*
* @param globalStateId
* the global state's id
* @return the conditions representing the global state
*/
Condition getGlobalStateCondition(String globalStateId);
void registerOldElement(String id, Object oldElement);
<S> BasicElement getElement(String id, S oldElement);
AdventureData getOldDataModel();
Map<String, EAdElement> getChapterElements();
void addDraggableActor(SceneElementDef actor);
boolean isDraggableActor(SceneElementDef actor);
void init();
String createCursor(Image assetDescritptor);
String getDefaultCursor(String cursor);
}