/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.assets.drawable.compounds; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.assets.AbstractAssetDescriptor; import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.params.util.Position; public class ComposedDrawable extends AbstractAssetDescriptor implements EAdComposedDrawable { @Param private EAdList<EAdBasicDrawable> assetList; @Param private EAdList<Position> positions; public ComposedDrawable() { assetList = new EAdList<EAdBasicDrawable>(); positions = new EAdList<Position>(); } @Override public EAdList<EAdBasicDrawable> getAssetList() { return assetList; } @Override public void addDrawable(EAdBasicDrawable drawable, int xOffset, int yOffset) { assetList.add(drawable); positions.add(new Position(xOffset, yOffset)); } @Override public void addDrawable(EAdBasicDrawable drawable) { addDrawable(drawable, 0, 0); } @Override public EAdList<Position> getPositions() { return positions; } public void setAssetList(EAdList<EAdBasicDrawable> assetList) { this.assetList = assetList; } public void setPositions(EAdList<Position> positions) { this.positions = positions; } }