/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.compounds;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.AbstractAssetDescriptor;
import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.params.util.Position;
public class ComposedDrawable extends AbstractAssetDescriptor implements
EAdComposedDrawable {
@Param
private EAdList<EAdBasicDrawable> assetList;
@Param
private EAdList<Position> positions;
public ComposedDrawable() {
assetList = new EAdList<EAdBasicDrawable>();
positions = new EAdList<Position>();
}
@Override
public EAdList<EAdBasicDrawable> getAssetList() {
return assetList;
}
@Override
public void addDrawable(EAdBasicDrawable drawable, int xOffset, int yOffset) {
assetList.add(drawable);
positions.add(new Position(xOffset, yOffset));
}
@Override
public void addDrawable(EAdBasicDrawable drawable) {
addDrawable(drawable, 0, 0);
}
@Override
public EAdList<Position> getPositions() {
return positions;
}
public void setAssetList(EAdList<EAdBasicDrawable> assetList) {
this.assetList = assetList;
}
public void setPositions(EAdList<Position> positions) {
this.positions = positions;
}
}