/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.importer.subconverters.effects; import es.eucm.ead.importer.EAdElementsCache; import es.eucm.ead.importer.subconverters.effects.EffectsConverter.EffectConverter; import es.eucm.ead.model.elements.BasicElement; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.effects.InterpolationEf; import es.eucm.ead.model.elements.effects.sceneelements.ChangeColorEf; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.eadventure.common.data.chapter.effects.HighlightItemEffect; import java.util.ArrayList; import java.util.List; public class HighlightItemConverter implements EffectConverter<HighlightItemEffect> { private EAdElementsCache elementsCache; public HighlightItemConverter(EAdElementsCache elementsCache) { this.elementsCache = elementsCache; } @Override public List<Effect> convert(HighlightItemEffect e) { ArrayList<Effect> list = new ArrayList<Effect>(); float red = 0.0f; float green = 0.0f; float blue = 0.0f; switch (e.getHighlightType()) { case HighlightItemEffect.HIGHLIGHT_BLUE: blue = 1.0f; break; case HighlightItemEffect.HIGHLIGHT_GREEN: green = 1.0f; break; case HighlightItemEffect.HIGHLIGHT_RED: red = 1.0f; break; case HighlightItemEffect.HIGHLIGHT_BORDER: // XXX Highlight border red = blue = green = 0.5f; break; case HighlightItemEffect.NO_HIGHLIGHT: red = blue = green = 1.0f; } ChangeColorEf changeColor = new ChangeColorEf(red, green, blue); BasicElement basicElement = elementsCache.get(e.getTargetId()); changeColor.setSceneElement(basicElement); // Effects after highlight effects doesn't wait // until the effect ends, that's why change color if the first and // last effect in the last, and subsequent effects will added to it list.add(changeColor); if (e.isHighlightAnimated()) { InterpolationEf interpolation = new InterpolationEf(basicElement, SceneElement.VAR_SCALE, 1.0f, 0.8f, 1000); InterpolationEf interpolation2 = new InterpolationEf(basicElement, SceneElement.VAR_SCALE, 0.8f, 1.0f, 1000); InterpolationEf interpolation3 = new InterpolationEf(basicElement, SceneElement.VAR_SCALE, 1.0f, 0.8f, 1000); InterpolationEf interpolation4 = new InterpolationEf(basicElement, SceneElement.VAR_SCALE, 0.8f, 1.0f, 1000); changeColor.addSimultaneousEffect(interpolation); interpolation.addNextEffect(interpolation2); interpolation2.addNextEffect(interpolation3); interpolation3.addNextEffect(interpolation4); } return list; } }