/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.huds;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.params.util.Position;
@Element
public class MouseHud extends Scene {
public static final String MOUSE_HUD_ID = "#predefined.hud.mouse";
public static final String CURSOR_ID = "#engine.cursor";
public static final BasicElement MOUSE_REF = new BasicElement(CURSOR_ID);
public static final String TAKE_CURSOR = "take";
public static final String EXAMINE_CURSOR = "examine";
public static final String DEFAULT_CURSOR = "default";
public static final String TALK_CURSOR = "talk";
public static final String EXIT_CURSOR = "exit";
public static final EAdDrawable cursor = new Image(
"@drawable/default_cursor.png");
public static final EAdDrawable takeCursor = new Image(
"@drawable/take_cursor.png");
public static final EAdDrawable examineCursor = new Image(
"@drawable/examine_cursor.png");
public static final EAdDrawable talkCursor = new Image(
"@drawable/talk_cursor.png");
public static final EAdDrawable exitCursor = new Image("@drawable/exit.png");
public MouseHud() {
this.setId(MOUSE_HUD_ID);
this.setBackground(null);
SceneElement mouse = new SceneElement(cursor);
mouse.setAppearance(DEFAULT_CURSOR, cursor);
mouse.setAppearance(TAKE_CURSOR, takeCursor);
mouse.setAppearance(EXAMINE_CURSOR, examineCursor);
mouse.setAppearance(TALK_CURSOR, talkCursor);
mouse.setAppearance(EXIT_CURSOR, exitCursor);
mouse.setId(CURSOR_ID);
mouse.setEnable(false);
// mouse.setVisible(false);
mouse.setPosition(Position.Corner.TOP_LEFT, 0, 0);
mouse.putProperty(SceneElement.VAR_Z, 10000);
getSceneElements().add(mouse);
}
}