/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.huds; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.elements.BasicElement; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.params.util.Position; @Element public class MouseHud extends Scene { public static final String MOUSE_HUD_ID = "#predefined.hud.mouse"; public static final String CURSOR_ID = "#engine.cursor"; public static final BasicElement MOUSE_REF = new BasicElement(CURSOR_ID); public static final String TAKE_CURSOR = "take"; public static final String EXAMINE_CURSOR = "examine"; public static final String DEFAULT_CURSOR = "default"; public static final String TALK_CURSOR = "talk"; public static final String EXIT_CURSOR = "exit"; public static final EAdDrawable cursor = new Image( "@drawable/default_cursor.png"); public static final EAdDrawable takeCursor = new Image( "@drawable/take_cursor.png"); public static final EAdDrawable examineCursor = new Image( "@drawable/examine_cursor.png"); public static final EAdDrawable talkCursor = new Image( "@drawable/talk_cursor.png"); public static final EAdDrawable exitCursor = new Image("@drawable/exit.png"); public MouseHud() { this.setId(MOUSE_HUD_ID); this.setBackground(null); SceneElement mouse = new SceneElement(cursor); mouse.setAppearance(DEFAULT_CURSOR, cursor); mouse.setAppearance(TAKE_CURSOR, takeCursor); mouse.setAppearance(EXAMINE_CURSOR, examineCursor); mouse.setAppearance(TALK_CURSOR, talkCursor); mouse.setAppearance(EXIT_CURSOR, exitCursor); mouse.setId(CURSOR_ID); mouse.setEnable(false); // mouse.setVisible(false); mouse.setPosition(Position.Corner.TOP_LEFT, 0, 0); mouse.putProperty(SceneElement.VAR_Z, 10000); getSceneElements().add(mouse); } }