/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements;
import es.eucm.ead.model.elements.events.Event;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.interfaces.features.Evented;
import es.eucm.ead.model.interfaces.features.Identified;
/**
* The eAdventure game model.
*/
@Element
public class AdventureGame extends BasicElement implements Evented {
public static final String EFFECTS_BINDS = "#effects_binds";
public static final String EVENTS_BINDS = "#events_binds";
public static final String SCENES_ELEMENT_BINDS = "#scene_element_binds";
public static final String GAME_WIDTH = "#game_width";
public static final String GAME_HEIGHT = "#game_height";
public static final String GAME_TITLE = "#game_title";
/**
* Not serialize (special treatment in writer)
*/
private EAdList<Chapter> chapters;
/**
* Not serialize (special treatment in writer)
*/
private Chapter initialChapter;
@Param
/**
* This events are launched after the game loads
*/
private EAdList<Event> events;
@Param
/**
* List with all the identified used in the game across chapters
*/
private EAdList<Identified> identified;
/**
* Constructs a {@link AdventureGame}.
*/
public AdventureGame() {
chapters = new EAdList<Chapter>();
events = new EAdList<Event>();
identified = new EAdList<Identified>();
}
/**
* Returns the chapters of the adventures.
*
* @return the chapters in the adventure
*/
public EAdList<Chapter> getChapters() {
return chapters;
}
public void setChapters(EAdList<Chapter> chapters) {
this.chapters = chapters;
}
/**
* Adds a chapter to the adventure
* @param chapter
*/
public void addChapter(Chapter chapter) {
if (initialChapter == null) {
this.initialChapter = chapter;
}
this.chapters.add(chapter);
}
@Override
public EAdList<Event> getEvents() {
return events;
}
@Override
public void addEvent(Event e) {
if (events == null) {
events = new EAdList<Event>();
}
events.add(e);
}
/**
*
* @return the initial chapter of the game
*/
public Chapter getInitialChapter() {
return initialChapter;
}
/**
* Sets the inital chapter for the adventure
* @param initialChapter
*/
public void setInitialChapter(Chapter initialChapter) {
this.initialChapter = initialChapter;
}
public void addIdentified(Identified i) {
this.identified.add(i);
}
public EAdList<Identified> getIdentified() {
return identified;
}
public void setIdentified(EAdList<Identified> identified) {
this.identified = identified;
}
public void setEvents(EAdList<Event> events) {
this.events = events;
}
}