/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.control; import java.util.Collection; import javax.swing.Action; import es.eucm.ead.editor.model.EditorModel; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.desktop.utils.assetviewer.AssetViewer; /** * Game editor controller. The main controller provides access to delegate * controllers in charge of project-wide operations, view and command management */ public interface Controller { /** * Must be called before calling any other methods */ void initialize(); /** * Retrieves all actions. * @return a collection of all actions in the controller */ Collection<Action> getActions(); /** * Retrieves actions by name. Action names should be declared in the * interfaces, NOT in the implementation classes. */ Action getAction(String name); /** * Adds a new action for general use. Action names should be declared in the * interfaces, NOT in the implementation classes. */ void putAction(String name, Action action); /** * Retrieves the editor-wide configuration */ EditorConfig getConfig(); /** * Retrieve the model for read-only purposes. * ALERT: do not keep copies of the model, or do anything except READING it */ EditorModel getModel(); /** * Returns the project controller. In charge of project loading / saving */ ProjectController getProjectController(); /** * Returns the navigation controller. In charge of forward / backward * navigation in views. */ NavigationController getNavigationController(); /** * Returns the view controller. In charge of creating, hiding and * displaying views. */ ScriptController getScriptController(); /** * Returns the view controller. In charge of creating, hiding and * displaying views. */ ViewController getViewController(); /** * Returns the command controller. In charge of model-changing command * execution, including undo / redo. All commands should be executed * through the manager. */ CommandManager getCommandManager(); /** * Returns the AssetHandler in use */ AssetHandler getAssetHandler(); /** * Provides AssetViewers on request */ AssetViewer createAssetViewer(); }