/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.trajectories; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.BasicElement; @Element public class Side extends BasicElement { @Param private Node idStart; @Param private Node idEnd; @Param private float length = 1; @Param private float realLength = 1; public Side() { } public Side(Node idStart, Node idEnd) { this.idStart = idStart; this.idEnd = idEnd; } public void setRealLength(float realLength) { this.realLength = realLength; } public Node getIdStart() { return idStart; } public Node getIdEnd() { return idEnd; } public void setIdStart(Node idStart) { this.idStart = idStart; } public void setIdEnd(Node idEnd) { this.idEnd = idEnd; } public void setLength(float length) { this.length = length; } public float getLength() { return length; } public BasicElement copy() { Side s = new Side(null, null); s.idEnd = (idEnd != null ? new Node(idEnd) : null); s.idStart = (idStart != null ? new Node(idStart) : null); s.length = length; return s; } public float getRealLength() { return realLength; } }