/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.trajectories;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.elements.BasicElement;
@Element
public class Side extends BasicElement {
@Param
private Node idStart;
@Param
private Node idEnd;
@Param
private float length = 1;
@Param
private float realLength = 1;
public Side() {
}
public Side(Node idStart, Node idEnd) {
this.idStart = idStart;
this.idEnd = idEnd;
}
public void setRealLength(float realLength) {
this.realLength = realLength;
}
public Node getIdStart() {
return idStart;
}
public Node getIdEnd() {
return idEnd;
}
public void setIdStart(Node idStart) {
this.idStart = idStart;
}
public void setIdEnd(Node idEnd) {
this.idEnd = idEnd;
}
public void setLength(float length) {
this.length = length;
}
public float getLength() {
return length;
}
public BasicElement copy() {
Side s = new Side(null, null);
s.idEnd = (idEnd != null ? new Node(idEnd) : null);
s.idStart = (idStart != null ? new Node(idStart) : null);
s.length = length;
return s;
}
public float getRealLength() {
return realLength;
}
}