/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.events; import com.google.inject.Inject; import es.eucm.ead.engine.game.Game; import es.eucm.ead.model.elements.events.ConditionedEv; import es.eucm.ead.model.elements.events.enums.ConditionedEvType; public class ConditionEvGO extends AbstractEventGO<ConditionedEv> { private boolean triggered; private boolean firstCheck; @Inject public ConditionEvGO(Game game) { super(game); } public void setElement(ConditionedEv event) { super.setElement(event); triggered = false; firstCheck = true; } @Override public void act(float delta) { if (game.getGameState().evaluate(element.getCondition())) { if (!triggered) { runEffects(element .getEffectsForEvent(ConditionedEvType.CONDITIONS_MET)); } triggered = true; } else if (triggered || (firstCheck && element.isRunNotMetConditions())) { triggered = false; runEffects(element .getEffectsForEvent(ConditionedEvType.CONDITIONS_UNMET)); } firstCheck = false; } }