/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.interfaces;
import java.awt.Dimension;
import java.awt.image.BufferedImage;
import java.util.List;
import java.util.Map;
import es.eucm.ead.model.interfaces.features.ResourcedEvented;
import es.eucm.ead.model.assets.AssetDescriptor;
import es.eucm.eadventure.common.data.chapter.resources.Resources;
import es.eucm.eadventure.common.loader.InputStreamCreator;
public interface ResourceImporter {
public static final String DRAWABLE = "drawable";
public static final String BINARY = "binary";
/**
* Returns the new String for an old resource situated in oldString. It also
* copies the old resource to its new location
*
* @param oldString
* the old String
* @return the new String for the resource. {@code null} it there was any
* problem with the import
*/
String getString(String oldString);
/**
* Set the path for the resources importer
*
* @param newAdventurePath
* Absolute path where the new adventure must be placed
*/
public void setPath(String newAdventurePath);
void importResources(ResourcedEvented element, List<Resources> resources,
Map<String, String> resourcesStrings,
Map<String, Object> resourcesObjectsClasses);
boolean copyFile(String oldString, String newString);
/**
* Returns an asset descriptor for an old asset path and the class in the
* new model
*
* @param assetPath
* old asset path
* @param clazz
* the class in the new model
* @return
*/
AssetDescriptor getAssetDescritptor(String assetPath, Class<?> clazz);
/**
* Returns the folder where project is being imported
*
* @return
*/
String getNewProjecFolder();
/**
* Returns the dimensions for the image in the given old project uri
*
* @param oldUri
* the old project image uri
* @return the dimensions for the image
*/
Dimension getDimensionsForOldImage(String oldUri);
/**
* Returns the dimensions for the image in the given new project uri
*
* @param oldUri
* the new project image uri
* @return the dimensions for the image
*/
Dimension getDimensionsForNewImage(String newUri);
/**
* Loads an image from an old project uri
*
* @param oldUri
* the old uri
* @return the image
*/
BufferedImage getOldImage(String oldUri);
/**
* Loads an image from an old project uri
*
* @param oldUri
* the old uri
* @return the image
*/
BufferedImage getNewImage(String newUri);
/**
* Returns the input stream creator to read files from the old project
*
* @return
*/
InputStreamCreator getInputStreamCreator();
}