/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects.physics;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
@Element
public class PhysicsEf extends Effect {
public static final String VAR_PH_TYPE = "ph_type";
public static final String VAR_PH_SHAPE = "ph_shape";
public static final String VAR_PH_FRICTION = "ph_friction";
public static final String VAR_PH_RESTITUTION = "ph_restitution";
public static final String VAR_PH_DENSITY = "ph_restitution";
/**
* Elements that are affect by the physics
*/
@Param
private EAdList<SceneElement> elements;
@Param
private EAdList<SceneElement> joints;
public PhysicsEf() {
super();
elements = new EAdList<SceneElement>();
joints = new EAdList<SceneElement>();
}
public void addSceneElement(SceneElement element) {
this.elements.add(element);
}
public void addJoint(SceneElement e1, SceneElement e2) {
joints.add(e1);
joints.add(e2);
}
public EAdList<SceneElement> getElements() {
return elements;
}
public EAdList<SceneElement> getJoints() {
return joints;
}
public void setElements(EAdList<SceneElement> elements) {
this.elements = elements;
}
public void setJoints(EAdList<SceneElement> joints) {
this.joints = joints;
}
}