/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects.physics; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; @Element public class PhysicsEf extends Effect { public static final String VAR_PH_TYPE = "ph_type"; public static final String VAR_PH_SHAPE = "ph_shape"; public static final String VAR_PH_FRICTION = "ph_friction"; public static final String VAR_PH_RESTITUTION = "ph_restitution"; public static final String VAR_PH_DENSITY = "ph_restitution"; /** * Elements that are affect by the physics */ @Param private EAdList<SceneElement> elements; @Param private EAdList<SceneElement> joints; public PhysicsEf() { super(); elements = new EAdList<SceneElement>(); joints = new EAdList<SceneElement>(); } public void addSceneElement(SceneElement element) { this.elements.add(element); } public void addJoint(SceneElement e1, SceneElement e2) { joints.add(e1); joints.add(e2); } public EAdList<SceneElement> getElements() { return elements; } public EAdList<SceneElement> getJoints() { return joints; } public void setElements(EAdList<SceneElement> elements) { this.elements = elements; } public void setJoints(EAdList<SceneElement> joints) { this.joints = joints; } }