/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.events; import es.eucm.ead.model.elements.BasicElement; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.extra.EAdMap; import es.eucm.ead.model.interfaces.Param; import java.util.List; /** * <p> * Abstract implementation of an eAdventure event. * </p> * */ public abstract class Event extends BasicElement { /** * List of effects */ @Param private EAdMap<EAdList<Effect>> effects; /** * Calculated attribute with all effects contained by the behavior. It must * not be saved in the XML */ private transient EAdList<Effect> allEffects; public Event() { super(); effects = new EAdMap<EAdList<Effect>>(); } /** * The list of effects triggered with the event * * @return The list of effects */ public EAdList<Effect> getEffectsForEvent(Enum<?> event) { return effects.get(event.toString()); } public void addEffect(Enum<?> event, Effect effect) { EAdList<Effect> effects = this.effects.get(event.toString()); if (effects == null) { effects = new EAdList<Effect>(); this.effects.put(event.toString(), effects); } effects.add(effect); } public void addEffects(Enum<?> event, List<Effect> effects) { for (Effect e : effects) { addEffect(event, e); } } public EAdMap<EAdList<Effect>> getEffects() { return effects; } /** * Returns all the effects that can be produced by this element. This list * must NOT be modified * * @return */ public EAdList<Effect> getAllEffects() { if (allEffects == null) { allEffects = new EAdList<Effect>(); for (EAdList<Effect> l : effects.values()) { allEffects.addAll(l); } } return allEffects; } public void setEffects(EAdMap<EAdList<Effect>> effects) { this.effects = effects; } public void setAllEffects(EAdList<Effect> allEffects) { this.allEffects = allEffects; } }