/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.events;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.extra.EAdMap;
import es.eucm.ead.model.interfaces.Param;
import java.util.List;
/**
* <p>
* Abstract implementation of an eAdventure event.
* </p>
*
*/
public abstract class Event extends BasicElement {
/**
* List of effects
*/
@Param
private EAdMap<EAdList<Effect>> effects;
/**
* Calculated attribute with all effects contained by the behavior. It must
* not be saved in the XML
*/
private transient EAdList<Effect> allEffects;
public Event() {
super();
effects = new EAdMap<EAdList<Effect>>();
}
/**
* The list of effects triggered with the event
*
* @return The list of effects
*/
public EAdList<Effect> getEffectsForEvent(Enum<?> event) {
return effects.get(event.toString());
}
public void addEffect(Enum<?> event, Effect effect) {
EAdList<Effect> effects = this.effects.get(event.toString());
if (effects == null) {
effects = new EAdList<Effect>();
this.effects.put(event.toString(), effects);
}
effects.add(effect);
}
public void addEffects(Enum<?> event, List<Effect> effects) {
for (Effect e : effects) {
addEffect(event, e);
}
}
public EAdMap<EAdList<Effect>> getEffects() {
return effects;
}
/**
* Returns all the effects that can be produced by this element. This list
* must NOT be modified
*
* @return
*/
public EAdList<Effect> getAllEffects() {
if (allEffects == null) {
allEffects = new EAdList<Effect>();
for (EAdList<Effect> l : effects.values()) {
allEffects.addAll(l);
}
}
return allEffects;
}
public void setEffects(EAdMap<EAdList<Effect>> effects) {
this.effects = effects;
}
public void setAllEffects(EAdList<Effect> allEffects) {
this.allEffects = allEffects;
}
}