/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.desktop.debugger.hooks;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.game.GameState;
import es.eucm.ead.engine.game.interfaces.EngineHook;
import es.eucm.ead.engine.game.interfaces.GUI;
import es.eucm.ead.model.elements.effects.Effect;
import java.util.ArrayList;
import java.util.List;
/**
* Hook to launch effects in the engine
*/
public class EffectsHook implements EngineHook {
private List<Effect> effects;
public EffectsHook() {
effects = new ArrayList<Effect>();
}
public void addEffect(Effect e) {
synchronized (effects) {
effects.add(e);
}
}
@Override
public int compareTo(EngineHook o) {
return 0;
}
@Override
public void execute(Game game, GameState gameState, GUI gui) {
synchronized (game) {
while (!effects.isEmpty()) {
Effect e = effects.remove(0);
game.addEffect(e);
}
}
}
}