/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.weev.story.element.impl.effects;
import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.params.text.EAdString;
import es.eucm.ead.model.weev.Actor;
/**
* Actor (i.e. character, NPC, etc) says something effect.
*/
@Element
public class ActorSaysEffect extends AbstractEffect {
/**
* The {@link es.eucm.ead.model.weev.Actor} that "speaks" the text
*/
@Param
private Actor actor;
/**
* The {@link EAdString} of the text said by the actor
*/
@Param
private EAdString text;
/**
* @param actor
* The {@link Actor} that "speaks"
*/
public ActorSaysEffect(Actor actor) {
this.actor = actor;
text = new EAdString("text");
}
public EAdString getText() {
return text;
}
public Actor getActor() {
return actor;
}
public void setActor(Actor actor) {
this.actor = actor;
}
}