/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.story.element.impl.effects; import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.effects.ModifyInventoryEf; import es.eucm.ead.model.elements.effects.enums.InventoryEffectAction; import es.eucm.ead.model.weev.Actor; /** * Effect to change the state of an {@link es.eucm.ead.model.weev.Actor}. * <p> * This effect is the WEEV implementation of the {@link ModifyInventoryEf} in * eAdventure. This effect allows to change or modify the actor state using the * values in {@link ModifyInventoryEf.InventoryEffectAction}. */ @Element public class ChangeActorState extends AbstractEffect { /** * The change or {@link ModifyInventoryEf.InventoryEffectAction} to be applied to * the {@link es.eucm.ead.model.weev.Actor} */ @Param //TODO should probably use an enum with more values... private InventoryEffectAction modification; /** * The {@link es.eucm.ead.model.weev.Actor} where to apply the change */ @Param private Actor actor; /** * @param actor * The {@link Actor} where to apply the change * @param modification * The change or {@link ModifyInventoryEf.InventoryEffectAction} to be * applied to the {@link Actor} */ public ChangeActorState(Actor actor, InventoryEffectAction modification) { this.actor = actor; this.modification = modification; } public InventoryEffectAction getModification() { return modification; } public void setModification(InventoryEffectAction modification) { this.modification = modification; } public Actor getActor() { return actor; } public void setActor(Actor actor) { this.actor = actor; } }