/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.assets; import es.eucm.ead.model.interfaces.features.enums.Orientation; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.basics.animation.Frame; import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation; import es.eucm.ead.model.assets.drawable.compounds.EAdStateDrawable; import es.eucm.ead.model.assets.drawable.compounds.StateDrawable; public class DrawableFactory { public Image getImage(String uri) { Image image = new Image(uri); return image; } public FramesAnimation getFramesAnimation(String[] uris, int timePerFrame) { FramesAnimation frames = new FramesAnimation(); for (String s : uris) { frames.addFrame(new Frame(s, timePerFrame)); } return frames; } public StateDrawable getOrientedDrawable(String[] uris) { StateDrawable oriented = new StateDrawable(); if (uris.length == 4) { int i = 0; oriented.setDrawable(Orientation.N, getImage(uris[i++])); oriented.setDrawable(Orientation.E, getImage(uris[i++])); oriented.setDrawable(Orientation.S, getImage(uris[i++])); oriented.setDrawable(Orientation.W, getImage(uris[i++])); } return oriented; } public EAdStateDrawable getStateDrawable(String[] states, EAdDrawable[] drawables) { StateDrawable state = new StateDrawable(); if (states.length == drawables.length) { int i = 0; for (String s : states) { state.addDrawable(s, drawables[i++]); } } return state; } }