/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.assets;
import es.eucm.ead.model.interfaces.features.enums.Orientation;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.assets.drawable.basics.animation.Frame;
import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation;
import es.eucm.ead.model.assets.drawable.compounds.EAdStateDrawable;
import es.eucm.ead.model.assets.drawable.compounds.StateDrawable;
public class DrawableFactory {
public Image getImage(String uri) {
Image image = new Image(uri);
return image;
}
public FramesAnimation getFramesAnimation(String[] uris, int timePerFrame) {
FramesAnimation frames = new FramesAnimation();
for (String s : uris) {
frames.addFrame(new Frame(s, timePerFrame));
}
return frames;
}
public StateDrawable getOrientedDrawable(String[] uris) {
StateDrawable oriented = new StateDrawable();
if (uris.length == 4) {
int i = 0;
oriented.setDrawable(Orientation.N, getImage(uris[i++]));
oriented.setDrawable(Orientation.E, getImage(uris[i++]));
oriented.setDrawable(Orientation.S, getImage(uris[i++]));
oriented.setDrawable(Orientation.W, getImage(uris[i++]));
}
return oriented;
}
public EAdStateDrawable getStateDrawable(String[] states,
EAdDrawable[] drawables) {
StateDrawable state = new StateDrawable();
if (states.length == drawables.length) {
int i = 0;
for (String s : states) {
state.addDrawable(s, drawables[i++]);
}
}
return state;
}
}