/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.chapter.scene.elements;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.elements.scenes.GhostElement;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.Paint;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import ead.importer.interfaces.ResourceImporter;
import ead.importer.subimporters.chapter.ActorImporter;
import es.eucm.ead.tools.StringHandler;
import es.eucm.eadventure.common.data.chapter.Action;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.elements.ActiveArea;
public class ActiveAreaImporter extends ElementImporter<ActiveArea> {
private EAdElementImporter<Action, SceneElementDef> actionImporter;
private static Paint ACTIVE_AREA_PAINT = new Paint(new ColorFill(0, 255, 0,
100), ColorFill.GREEN);
private ResourceImporter resourceImporter;
@Inject
public ActiveAreaImporter(
EAdElementImporter<Conditions, Condition> conditionsImporter,
EAdElementImporter<Action, SceneElementDef> actionImporter,
StringHandler stringHandler, EAdElementFactory factory,
ImportAnnotator annotator, ResourceImporter resourceImporter) {
super(factory, conditionsImporter, stringHandler, annotator);
this.actionImporter = actionImporter;
this.resourceImporter = resourceImporter;
}
@Override
public SceneElement init(ActiveArea oldObject) {
GhostElement newActiveAreaReference = new GhostElement();
return newActiveAreaReference;
}
@Override
public SceneElement convert(ActiveArea oldObject, Object object) {
// Reference to the active area
GhostElement newActiveAreaReference = (GhostElement) object;
SceneElementDef newActiveArea = (SceneElementDef) newActiveAreaReference
.getDefinition();
// set documentation
Effect[] sounds = ActorImporter.setDocumentation(resourceImporter,
conditionsImporter, stringHandler,
oldObject.getDocumentation(), oldObject.getDescriptions(),
newActiveAreaReference.getDefinition());
// add actions
ActorImporter.addDefaultBehavior(stringHandler, factory,
actionImporter, oldObject.getActions(), newActiveArea, sounds);
// set shape
setShape(newActiveAreaReference, oldObject, ACTIVE_AREA_PAINT);
// set influence area
addInfluenceArea(newActiveAreaReference, oldObject, oldObject
.getInfluenceArea());
// enable event
addVisibleEvent(newActiveAreaReference, getEnableCondition(oldObject
.getConditions()));
return newActiveAreaReference;
}
}