/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.tracking;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.engine.game.GameState;
import es.eucm.ead.engine.gameobjects.effects.EffectGO;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.elements.AdventureGame;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Example implementation of a game tracker
*/
@Singleton
public class DefaultGameTracker extends AbstractGameTracker {
static private Logger logger = LoggerFactory
.getLogger(DefaultGameTracker.class);
@Inject
public DefaultGameTracker(GameState gameState) {
super(gameState);
}
@Override
public void input(Event action, SceneElementGO target) {
logger.info("Action: {} over {}", action, target.getElement());
}
@Override
public void effect(EffectGO<?> effect) {
logger.info("Effect: {}", effect);
}
@Override
protected boolean startTrackingImpl(AdventureGame model) {
logger.info("Tracking starts.");
return true;
}
@Override
public void phaseStart(String phaseId) {
logger.info("Start phase: {}", phaseId);
}
@Override
public void phaseEnd(String phaseId) {
logger.info("End phase: {}", phaseId);
}
@Override
public void varUpdate(String varId, Object newValue) {
logger.info("Var updated: {} := {}", new Object[] { varId, newValue });
}
@Override
public void gameEnd() {
logger.info("End game");
}
}