/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.tracking; import com.badlogic.gdx.scenes.scene2d.Event; import com.google.inject.Inject; import com.google.inject.Singleton; import es.eucm.ead.engine.game.GameState; import es.eucm.ead.engine.gameobjects.effects.EffectGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.elements.AdventureGame; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * Example implementation of a game tracker */ @Singleton public class DefaultGameTracker extends AbstractGameTracker { static private Logger logger = LoggerFactory .getLogger(DefaultGameTracker.class); @Inject public DefaultGameTracker(GameState gameState) { super(gameState); } @Override public void input(Event action, SceneElementGO target) { logger.info("Action: {} over {}", action, target.getElement()); } @Override public void effect(EffectGO<?> effect) { logger.info("Effect: {}", effect); } @Override protected boolean startTrackingImpl(AdventureGame model) { logger.info("Tracking starts."); return true; } @Override public void phaseStart(String phaseId) { logger.info("Start phase: {}", phaseId); } @Override public void phaseEnd(String phaseId) { logger.info("End phase: {}", phaseId); } @Override public void varUpdate(String varId, Object newValue) { logger.info("Var updated: {} := {}", new Object[] { varId, newValue }); } @Override public void gameEnd() { logger.info("End game"); } }