/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.desktop.utils.assetviewer; import com.badlogic.gdx.scenes.scene2d.Stage; import com.google.inject.AbstractModule; import com.google.inject.Singleton; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.desktop.platform.assets.DesktopAssetHandler; import es.eucm.ead.engine.game.GameState; import es.eucm.ead.engine.game.interfaces.GUI; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.operations.Operation; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.tools.GenericInjector; import es.eucm.ead.tools.StringHandler; import es.eucm.ead.tools.StringHandlerImpl; import es.eucm.ead.tools.java.JavaInjector; import es.eucm.ead.tools.java.reflection.JavaReflectionProvider; import es.eucm.ead.tools.reflection.ReflectionProvider; public class AssetViewerModule extends AbstractModule { @Override protected void configure() { bind(AssetHandler.class).to(DesktopAssetHandler.class).in( Singleton.class); bind(StringHandler.class).to(StringHandlerImpl.class).in( Singleton.class); bind(GUI.class).to(AssetViewerGUI.class).in(Singleton.class); bind(GenericInjector.class).to(JavaInjector.class).in(Singleton.class); bind(ReflectionProvider.class).to(JavaReflectionProvider.class).in( Singleton.class); bind(AssetViewer.class); } public static class AssetViewerGUI implements GUI { @Override public void setStage(Stage stage) { //To change body of implemented methods use File | Settings | File Templates. } @Override public void addHud(SceneElementGO hud) { // TODO Auto-generated method stub } @Override public void removeHUD(SceneElementGO hud) { // TODO Auto-generated method stub } @Override public void showSpecialResource(Object object, int x, int y, boolean fullscreen) { // TODO Auto-generated method stub } @Override public SceneElementGO getGameObjectIn(int x, int y, boolean t) { // TODO Auto-generated method stub return null; } @Override public void setScene(SceneGO scene) { // TODO Auto-generated method stub } @Override public SceneGO getScene() { // TODO Auto-generated method stub return null; } @Override public Scene getPreviousScene() { // TODO Auto-generated method stub return null; } @Override public SceneElementGO getSceneElement(SceneElement element) { // TODO Auto-generated method stub return null; } @Override public SceneElementGO getHUD(String id) { // TODO Auto-generated method stub return null; } @Override public SceneElementGO getRoot() { // TODO Auto-generated method stub return null; } @Override public SceneElementGO getGameObjectUnderPointer() { // TODO Auto-generated method stub return null; } @Override public void reset() { // TODO Auto-generated method stub } public void setScale(float scaleX, float scaleY) { // TODO Auto-generated method stub } } public static class AssetVariableMap extends GameState { public AssetVariableMap(StringHandler stringHandler) { super(stringHandler); } @Override public String processTextVars(String text, EAdList<Operation> operations) { return text; } } }