/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.desktop.utils.assetviewer;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.google.inject.AbstractModule;
import com.google.inject.Singleton;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.desktop.platform.assets.DesktopAssetHandler;
import es.eucm.ead.engine.game.GameState;
import es.eucm.ead.engine.game.interfaces.GUI;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.operations.Operation;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.tools.GenericInjector;
import es.eucm.ead.tools.StringHandler;
import es.eucm.ead.tools.StringHandlerImpl;
import es.eucm.ead.tools.java.JavaInjector;
import es.eucm.ead.tools.java.reflection.JavaReflectionProvider;
import es.eucm.ead.tools.reflection.ReflectionProvider;
public class AssetViewerModule extends AbstractModule {
@Override
protected void configure() {
bind(AssetHandler.class).to(DesktopAssetHandler.class).in(
Singleton.class);
bind(StringHandler.class).to(StringHandlerImpl.class).in(
Singleton.class);
bind(GUI.class).to(AssetViewerGUI.class).in(Singleton.class);
bind(GenericInjector.class).to(JavaInjector.class).in(Singleton.class);
bind(ReflectionProvider.class).to(JavaReflectionProvider.class).in(
Singleton.class);
bind(AssetViewer.class);
}
public static class AssetViewerGUI implements GUI {
@Override
public void setStage(Stage stage) {
//To change body of implemented methods use File | Settings | File Templates.
}
@Override
public void addHud(SceneElementGO hud) {
// TODO Auto-generated method stub
}
@Override
public void removeHUD(SceneElementGO hud) {
// TODO Auto-generated method stub
}
@Override
public void showSpecialResource(Object object, int x, int y,
boolean fullscreen) {
// TODO Auto-generated method stub
}
@Override
public SceneElementGO getGameObjectIn(int x, int y, boolean t) {
// TODO Auto-generated method stub
return null;
}
@Override
public void setScene(SceneGO scene) {
// TODO Auto-generated method stub
}
@Override
public SceneGO getScene() {
// TODO Auto-generated method stub
return null;
}
@Override
public Scene getPreviousScene() {
// TODO Auto-generated method stub
return null;
}
@Override
public SceneElementGO getSceneElement(SceneElement element) {
// TODO Auto-generated method stub
return null;
}
@Override
public SceneElementGO getHUD(String id) {
// TODO Auto-generated method stub
return null;
}
@Override
public SceneElementGO getRoot() {
// TODO Auto-generated method stub
return null;
}
@Override
public SceneElementGO getGameObjectUnderPointer() {
// TODO Auto-generated method stub
return null;
}
@Override
public void reset() {
// TODO Auto-generated method stub
}
public void setScale(float scaleX, float scaleY) {
// TODO Auto-generated method stub
}
}
public static class AssetVariableMap extends GameState {
public AssetVariableMap(StringHandler stringHandler) {
super(stringHandler);
}
@Override
public String processTextVars(String text, EAdList<Operation> operations) {
return text;
}
}
}