/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.canvas.filters; import java.util.HashMap; import java.util.Map; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.google.inject.Inject; import es.eucm.ead.model.assets.drawable.filters.ShaderFilter; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.drawables.RuntimeDrawable; import es.eucm.ead.engine.canvas.GdxCanvas; public class ShaderRuntimeFilter implements RuntimeFilter<ShaderFilter> { private AssetHandler assetHandler; private Map<ShaderFilter, ShaderProgram> shaders; private ShaderProgram defaultShader; @Inject public ShaderRuntimeFilter(AssetHandler assetHandler) { shaders = new HashMap<ShaderFilter, ShaderProgram>(); this.assetHandler = assetHandler; } @Override public void setFilter(RuntimeDrawable<?> drawable, ShaderFilter filter, GdxCanvas c) { ShaderProgram s = shaders.get(filter); if (s == null) { s = new ShaderProgram(assetHandler.getTextFile(filter .getVertexShader()), assetHandler.getTextFile(filter .getFragmentShader())); shaders.put(filter, s); } c.setShader(s); } @Override public void unsetFilter(RuntimeDrawable<?> drawable, ShaderFilter filter, GdxCanvas c) { if (defaultShader == null) { defaultShader = SpriteBatch.createDefaultShader(); } c.setShader(defaultShader); } }