/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.model.nodes.asset; import es.eucm.ead.editor.model.EditorModel; import es.eucm.ead.editor.model.EditorModelImpl; import es.eucm.ead.editor.model.nodes.DependencyNode; import es.eucm.ead.editor.model.nodes.EditorNode; import java.util.ArrayList; /** * Synthetic node for i18n-susceptible game strings. * * @author mfreire */ public class AssetsNode extends EditorNode { private ArrayList<AssetNode> assetNodes = new ArrayList<AssetNode>(); public AssetsNode(int id) { super(id); } public ArrayList<AssetNode> getNodes(EditorModel m) { assetNodes.clear(); for (DependencyNode n : ((EditorModelImpl) m).getNodesById().values()) { if (n instanceof AssetNode) { ((AssetNode) n).setBase(m.getLoader().getSaveDir()); assetNodes.add((AssetNode) n); } } return assetNodes; } @Override public String getTextualDescription(EditorModel m) { StringBuilder sb = new StringBuilder(); for (DependencyNode n : getNodes(m)) { sb.append(n.getTextualDescription(m)); } return sb.toString(); } }