/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.interfaces.features;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.extra.EAdMap;
import es.eucm.ead.model.params.guievents.EAdGUIEvent;
/**
* Implemented by all classes with effects to GUI events.
*
*/
public interface WithBehavior {
/**
* Returns the effects list associated with the given GUI event,
* {@code null} if there is no effects associated. This method shouldn't be
* used to add new effects to the actor. Returned list could be {@code null}
*
* @param event
* the GUI event
* @return the effects list associated with the given event
*/
EAdList<Effect> getEffects(EAdGUIEvent event);
/**
* Add an effect to the list of effects associated with the
* {@link EAdGUIEvent}
*
* @param event
* the GUI event
* @param effect
* the new effect to be added to the list
*/
void addBehavior(EAdGUIEvent event, Effect effect);
/**
* Adds the given effects to the list of the events that will be executed
* when the given event is processed by this element
*
* @param event
* the GUI event
* @param effects
* the list of effects
*/
void addBehavior(EAdGUIEvent event, EAdList<Effect> effects);
/**
*
* @return the behavior of the element
*/
EAdMap<EAdList<Effect>> getBehavior();
/**
* Sets the behavior for the element
*
* @param behavior
* the behavior
*/
void setBehavior(EAdMap<EAdList<Effect>> behavior);
}