/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.interfaces.features; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.extra.EAdMap; import es.eucm.ead.model.params.guievents.EAdGUIEvent; /** * Implemented by all classes with effects to GUI events. * */ public interface WithBehavior { /** * Returns the effects list associated with the given GUI event, * {@code null} if there is no effects associated. This method shouldn't be * used to add new effects to the actor. Returned list could be {@code null} * * @param event * the GUI event * @return the effects list associated with the given event */ EAdList<Effect> getEffects(EAdGUIEvent event); /** * Add an effect to the list of effects associated with the * {@link EAdGUIEvent} * * @param event * the GUI event * @param effect * the new effect to be added to the list */ void addBehavior(EAdGUIEvent event, Effect effect); /** * Adds the given effects to the list of the events that will be executed * when the given event is processed by this element * * @param event * the GUI event * @param effects * the list of effects */ void addBehavior(EAdGUIEvent event, EAdList<Effect> effects); /** * * @return the behavior of the element */ EAdMap<EAdList<Effect>> getBehavior(); /** * Sets the behavior for the element * * @param behavior * the behavior */ void setBehavior(EAdMap<EAdList<Effect>> behavior); }