/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.reader; import com.google.inject.Inject; import com.google.inject.Singleton; import es.eucm.ead.model.elements.AdventureGame; import es.eucm.ead.model.elements.Chapter; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.extra.EAdMap; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.reader.model.Manifest; import es.eucm.ead.reader.model.ReaderVisitor; import es.eucm.ead.reader.model.XMLFileNames; import es.eucm.ead.reader.model.translators.MapClassTranslator; import es.eucm.ead.tools.TextFileReader; import es.eucm.ead.tools.reflection.ReflectionProvider; import es.eucm.ead.tools.xml.XMLNode; import es.eucm.ead.tools.xml.XMLParser; import org.slf4j.Logger; import org.slf4j.LoggerFactory; @Singleton public class AdventureReader { static private Logger logger = LoggerFactory .getLogger(AdventureReader.class); private TextFileReader reader; private XMLParser parser; private ReaderVisitor readerVisitor; private Object result; private String path; @Inject public AdventureReader(ReflectionProvider reflectionProvider, XMLParser parser, TextFileReader reader) { this.reader = reader; this.parser = parser; this.readerVisitor = new ReaderVisitor(reflectionProvider); this.path = "@"; } public void setPath(String path) { this.path = path; } public Manifest getManifest() { Manifest m = (Manifest) read(XMLFileNames.MANIFEST); readerVisitor .addClazzTranslator(new MapClassTranslator(m.getClasses())); readerVisitor .addFieldsTranslator(new MapClassTranslator(m.getFields())); readerVisitor .addParamsTranslator(new MapClassTranslator(m.getParams())); return m; } public Object read(String file) { String xml = reader.read(path + file); XMLNode node; try { node = parser.parse(xml); readerVisitor.loadElement(node, new ReaderVisitor.VisitorListener() { @Override public boolean loaded(XMLNode node, Object object, boolean isNullInOrigin) { result = object; return true; } }); readerVisitor.finish(); } catch (Exception e) { logger.error("{}", e); } return result; } /** * Reads the full model * * @return the complete model of the game */ public AdventureGame readFullModel() { // Manifest Manifest manifest = getManifest(); // Model AdventureGame model = manifest.getModel(); int chapterIndex = 0; EAdMap<EAdList<String>> chaptersScenes = manifest.getChaptersScenes(); for (String chapterId : manifest.getChapterIds()) { // Chapters Chapter c = (Chapter) readChapter(chapterId); model.addChapter(c); if (chapterId.equals(manifest.getInitialChapter())) { model.setInitialChapter(c); } // Scenes String initialSceneId = manifest.getInitialScenes().get( chapterIndex++); EAdList<String> chapterScenes = chaptersScenes.get(chapterId); for (String sceneId : chapterScenes) { Scene s = readScene(sceneId); c.addScene(s); if (sceneId.equals(initialSceneId)) { c.setInitialScene(s); } } } return model; } public Chapter readChapter(String chapterId) { return (Chapter) read(chapterId + "." + XMLFileNames.CHAPTER); } public Scene readScene(String sceneId) { return (Scene) read(sceneId + "." + XMLFileNames.SCENE); } public void clear() { readerVisitor.clear(); } }