/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects.sceneelements; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; @Element public class ChangeColorEf extends AbstractSceneElementEffect { @Param private float red; @Param private float green; @Param private float blue; public ChangeColorEf() { } public ChangeColorEf(float red, float green, float blue) { super(); this.red = red; this.green = green; this.blue = blue; } public float getRed() { return red; } public void setRed(float red) { this.red = red; } public float getGreen() { return green; } public void setGreen(float green) { this.green = green; } public float getBlue() { return blue; } public void setBlue(float blue) { this.blue = blue; } public String toString() { return this.getSceneElement() + ".color:=(" + red + ", " + green + ", " + blue + ")"; } }