/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.playground.tests.application; import com.badlogic.gdx.ApplicationListener; import com.google.inject.TypeLiteral; import es.eucm.ead.engine.EAdEngine; import es.eucm.ead.engine.assets.SpecialAssetRenderer; import es.eucm.ead.engine.desktop.DesktopGame; import es.eucm.ead.engine.desktop.platform.DesktopGUI; import es.eucm.ead.engine.factories.EffectFactory; import es.eucm.ead.engine.game.interfaces.GUI; import es.eucm.ead.model.assets.multimedia.EAdVideo; import es.eucm.ead.model.elements.effects.text.SpeakEf; import es.eucm.ead.playground.tests.application.assets.TestVideoRenderer; import es.eucm.ead.playground.tests.application.gameobjects.TestSpeakGO; import es.eucm.ead.tools.java.reflection.JavaReflectionClassLoader; import es.eucm.ead.tools.reflection.ReflectionClassLoader; import javax.swing.*; public class TestGame extends DesktopGame { public TestGame() { this.setBind(new TypeLiteral<SpecialAssetRenderer<EAdVideo, ?>>() { }, TestVideoRenderer.class); } public JFrame start() { initInjector(); // Init class loader ReflectionClassLoader.init(new JavaReflectionClassLoader()); // Prepare Gdx configuration int width = windowWidth; int height = windowHeight; DesktopGUI gui = (DesktopGUI) injector.getInstance(GUI.class); final EAdEngine engine = (EAdEngine) injector .getInstance(ApplicationListener.class); engine.setDebug(debug); EffectFactory effectFactory = this.injector .getInstance(EffectFactory.class); effectFactory.put(SpeakEf.class, TestSpeakGO.class); TestApplication test = new TestApplication(engine, width, height); test.run(); return null; } }