/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.playground.tests.application;
import com.badlogic.gdx.ApplicationListener;
import com.google.inject.TypeLiteral;
import es.eucm.ead.engine.EAdEngine;
import es.eucm.ead.engine.assets.SpecialAssetRenderer;
import es.eucm.ead.engine.desktop.DesktopGame;
import es.eucm.ead.engine.desktop.platform.DesktopGUI;
import es.eucm.ead.engine.factories.EffectFactory;
import es.eucm.ead.engine.game.interfaces.GUI;
import es.eucm.ead.model.assets.multimedia.EAdVideo;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.playground.tests.application.assets.TestVideoRenderer;
import es.eucm.ead.playground.tests.application.gameobjects.TestSpeakGO;
import es.eucm.ead.tools.java.reflection.JavaReflectionClassLoader;
import es.eucm.ead.tools.reflection.ReflectionClassLoader;
import javax.swing.*;
public class TestGame extends DesktopGame {
public TestGame() {
this.setBind(new TypeLiteral<SpecialAssetRenderer<EAdVideo, ?>>() {
}, TestVideoRenderer.class);
}
public JFrame start() {
initInjector();
// Init class loader
ReflectionClassLoader.init(new JavaReflectionClassLoader());
// Prepare Gdx configuration
int width = windowWidth;
int height = windowHeight;
DesktopGUI gui = (DesktopGUI) injector.getInstance(GUI.class);
final EAdEngine engine = (EAdEngine) injector
.getInstance(ApplicationListener.class);
engine.setDebug(debug);
EffectFactory effectFactory = this.injector
.getInstance(EffectFactory.class);
effectFactory.put(SpeakEf.class, TestSpeakGO.class);
TestApplication test = new TestApplication(engine, width, height);
test.run();
return null;
}
}