/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.tools; import java.util.Map; import es.eucm.ead.model.params.text.EAdString; /** * A handler to translate {@link EAdString} to readable text in a given language * * */ public interface StringHandler { /** * Strings id starting with this prefix, will return the id without the * prefix */ public static String TEXTUAL_STRING_PREFIX = "#txt#"; /** * * @param language * A language, usually in the form "en_EN", "es_ES", "en_GB"... * Setting the language to an unknown language or null makes the * string handler to return strings in the default language * (English) */ void addLanguage(String language); /** * Sets the current language * * @param language * A language, usually in the form "en_EN", "es_ES", "en_GB"... * Setting the language to an unknown language or null makes the * string handler to return strings in the default language * (English) */ void setLanguage(String language); /** * Get the text associated to an {@link EAdString} in the configured * language * * @param string * the {@link EAdString} * @return the readable text. If the string is not found, {@code ""} is * returned */ String getString(EAdString string); /** * Assigns the given {@link EAdString} with the given human readable string * * @param eAdString * the {@link EAdstring} representing the text * @param string * the human-readable string */ void setString(EAdString eAdString, String string); /** * Sets the {@link EAdString} dictionary, deleting current entries * * @param strings * the new dictionary */ void setStrings(Map<EAdString, String> strings); /** * Adds the given dictionary to the current entries * * @param strings * the translation to be added */ void addStrings(Map<EAdString, String> strings); /** * Returns the current dictionary * * @return */ Map<EAdString, String> getStrings(); /** * Generates an {@link EAdString} whose id is not contained by this * {@link StringHandler}. This string is not added to the cache * * @return */ EAdString generateNewString(); void clear(); }