/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer; /** * <p> * An importer for converting old model {@link AdventureData} objects into new * model {@link EAdventureModel} objects * </p> * <p> * The conversion of elements is divided in two steps (initialization and * conversion, through the {@link GenericImporter#init} and * {@link GenericImporter#convert} methods respectably) in order to support * recursive conversion of elements. Using the conversion method directly * resulted in infinite loops, as expected when an element had a reference to * itself in one of its children. * * @param <OldT> * Old class class name from old model {@link AdventureData} * @param <NewT> * New class class name from new model {@link EAdventureModel} */ public interface GenericImporter<OldT, NewT> { /** * Returns a new-model equivalent to the old-model oldObject. Null if * conversion failed. Its parameters will be filled through * {@link GenericImporter#convert(Object, Object)} * * @param oldObject * @return */ NewT init(OldT oldObject); /** * Converts the parameters of the old object to those of the new one * * @param oldObject * the old object * @param newElement * the new element. It will be filled with the parameters from * oldObject * @return */ NewT convert(OldT oldObject, Object newElement); }