/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.view.panel; import es.eucm.ead.editor.model.nodes.CharacterNode; import es.eucm.ead.model.elements.scenes.SceneElementDef; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.swing.*; import java.awt.*; /** * An elementPanel that can display anything, in a non-editable fashion. * * @author mfreire */ public class ActorPanel extends AbstractElementPanel<CharacterNode> { static private Logger logger = LoggerFactory.getLogger(ActorPanel.class); private SceneElementDef actor; @Override protected void rebuild() { this.actor = (SceneElementDef) target.getFirst().getContent(); removeAll(); setLayout(new FlowLayout()); add(new JLabel("This is an actor panel for ID " + actor.getId())); add(new JSeparator(JSeparator.HORIZONTAL)); add(new JLabel("This actor has desc= " + actor.getProperty(SceneElementDef.VAR_DOC_DESC, ""))); add(new JSeparator(JSeparator.HORIZONTAL)); add(new JLabel("This actor has detailDesc= " + actor.getProperty(SceneElementDef.VAR_DOC_DETAILED_DESC, ""))); add(new JSeparator(JSeparator.HORIZONTAL)); actor.getAppearance(); revalidate(); } }