/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.operations.MathOp; import es.eucm.ead.model.elements.operations.SystemFields; import es.eucm.ead.model.elements.operations.ValueOp; import es.eucm.ead.model.elements.predef.effects.MakeActiveElementEf; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.model.params.util.Position.Corner; public class SharingEffectsScene extends EmptyScene { public SharingEffectsScene() { this.setId("SharingEffectsScene"); SceneElement b = new SceneElement(new RectangleShape(50, 50, ColorFill.RED)); ElementField field = new ElementField(SystemFields.ACTIVE_ELEMENT, SceneElement.VAR_ROTATION); ChangeFieldEf effect = new ChangeFieldEf(field, new MathOp("[0] + 0.1", field)); b.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); ChangeFieldEf changeAlpha1 = new ChangeFieldEf(); changeAlpha1.setVarName(SceneElement.VAR_ALPHA); changeAlpha1.setOperation(new ValueOp(new Float(0.5f))); ChangeFieldEf changeAlpha2 = new ChangeFieldEf(); changeAlpha2.setVarName(SceneElement.VAR_ALPHA); changeAlpha2.setOperation(new ValueOp(new Float(1.0f))); SceneElementEv event = new SceneElementEv(); // EAdVarInterpolationEffect rotate = new EAdVarInterpolationEffect( "rotate", ) event.addEffect(SceneElementEvType.INIT, effect); b.setPosition(20, 20); this.getSceneElements().add(b); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { SceneElement e = new SceneElement(new RectangleShape(30, 30, ColorFill.BLUE)); e.setPosition(new Position(Corner.CENTER, i * 60 + 40, j * 60 + 100)); MakeActiveElementEf ef = new MakeActiveElementEf(e); e.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, ef); e.addBehavior(MouseGEv.MOUSE_ENTERED, changeAlpha1); e.addBehavior(MouseGEv.MOUSE_EXITED, changeAlpha2); getSceneElements().add(e); } } @Override public String getSceneDescription() { return "A scene in which elements share effects"; } public String getDemoName() { return "Sharing Effects Scene"; } }