/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.filters.EAdFilteredDrawable; import es.eucm.ead.model.assets.drawable.filters.FilteredDrawable; import es.eucm.ead.model.assets.drawable.filters.MatrixFilter; import es.eucm.ead.model.assets.drawable.filters.ShaderFilter; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.util.Matrix; import es.eucm.ead.model.params.util.Position.Corner; public class FiltersDemo extends EmptyScene { public FiltersDemo() { this.setId("FiltersDemo"); Matrix m = new Matrix(); m.scale(-1.0f, 1.0f, true); Image i = new Image("@drawable/ng_key.png"); EAdFilteredDrawable d = new FilteredDrawable(i, new MatrixFilter(m, 1.0f, 0.0f)); SceneElement e = new SceneElement(d); e.setScale(0.8f); e.setPosition(Corner.CENTER, 400, 300); EAdFilteredDrawable d2 = new FilteredDrawable(i, new ShaderFilter( "@binary/shaders/normal.vert", "@binary/shaders/reder.frag")); SceneElement e3 = new SceneElement(d2); e3.setScale(0.8f); e3.setPosition(Corner.CENTER, 400, 200); add(e3); SceneElement e2 = new SceneElement(i); e2.setPosition(Corner.CENTER, 400, 400); e2.setScale(0.8f); getSceneElements().add(e2); getSceneElements().add(e); } }