/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.utils.assetviewer; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Graphics; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Matrix4; import com.google.inject.Inject; import es.eucm.ead.engine.assets.drawables.RuntimeDrawable; import es.eucm.ead.engine.canvas.GdxCanvas; import es.eucm.ead.engine.utils.InvOrtographicCamera; import es.eucm.ead.tools.reflection.ReflectionProvider; import java.util.List; @SuppressWarnings( { "unchecked", "rawtypes" }) public class AssetApplicationListener implements ApplicationListener { public static final int DEFAULT_PATTERN_SIZE = 20; public int patternSize = DEFAULT_PATTERN_SIZE; private InvOrtographicCamera camera; private GdxCanvas spriteBatch; private Graphics graphics; private Texture squareTexture; private int canvasWidth; private int canvasHeight; private int drawableWidth; private int drawableHeight; private Matrix4 transformation; private Matrix4 idt = new Matrix4(); private RuntimeDrawable currentDrawable; private int time; private List<String> states; @Inject public AssetApplicationListener(ReflectionProvider reflectionProvider) { transformation = new Matrix4(); transformation.idt(); idt.idt(); } public void setGraphics(Graphics graphics) { this.graphics = graphics; } /** * Sets the size of the side of the background pattern squares * * @param size * size in pixels */ public void setPatternSize(int size) { this.patternSize = size; } public void setDrawable(RuntimeDrawable drawable) { if (currentDrawable != null) { currentDrawable.freeMemory(); } this.currentDrawable = drawable; drawableWidth = currentDrawable.getDrawable(time, states, 0).getWidth(); drawableHeight = currentDrawable.getDrawable(time, states, 0) .getHeight(); updateZoom(); } public void setStates(List<String> states) { this.states = states; } @Override public void create() { spriteBatch = new GdxCanvas(); spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); camera = new InvOrtographicCamera(); // XXX canvas.setGraphicContext(spriteBatch); time = 0; createBackgroundPattern(); } private void createBackgroundPattern() { Pixmap square = new Pixmap(patternSize * 2, patternSize, Pixmap.Format.RGB888); square.setColor(Color.GRAY); square.fillRectangle(0, 0, patternSize, patternSize); square.setColor(Color.LIGHT_GRAY); square.fillRectangle(patternSize, 0, patternSize, patternSize); squareTexture = new Texture(square); square.dispose(); } @Override public void dispose() { } @Override public void pause() { } @Override public void render() { if (graphics != null) { time += graphics.getDeltaTime() * 1000; graphics.getGL20().glClear(GL20.GL_COLOR_BUFFER_BIT); } spriteBatch.begin(); // Background pattern camera.zoom = 1; camera.update(); spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.setTransformMatrix(idt); for (int i = 0; i <= canvasWidth + patternSize * 2; i += patternSize * 2) { for (int j = 0; j <= canvasHeight; j += patternSize) { spriteBatch.draw(squareTexture, i - ((j / patternSize) % 2 == 0 ? patternSize : 0), j); } } // Asset camera.zoom = zoom; camera.update(); spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.setTransformMatrix(transformation); if (currentDrawable != null) { currentDrawable.getDrawable(time, states, 0).render(spriteBatch); } spriteBatch.end(); } private float zoom = 1; @Override public void resize(int w, int h) { canvasWidth = w; canvasHeight = h; float centerX = canvasWidth / 2; float centerY = canvasHeight / 2; camera.position.set(centerX, centerY, 0); camera.viewportWidth = canvasWidth; camera.viewportHeight = canvasHeight; updateZoom(); } @Override public void resume() { } private void updateZoom() { transformation.idt(); transformation.translate((canvasWidth - drawableWidth) / 2, (canvasHeight - drawableHeight) / 2, 0); float zoomX = (float) drawableWidth / (float) this.canvasWidth; float zoomY = (float) drawableHeight / (float) this.canvasHeight; zoom = zoomX > zoomY ? zoomX : zoomY; } }