/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.chapter.scene;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.elements.conditions.EmptyCond;
import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf;
import es.eucm.ead.model.elements.events.ConditionedEv;
import es.eucm.ead.model.elements.events.enums.ConditionedEvType;
import es.eucm.ead.model.elements.operations.ElementField;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.elements.trajectories.NodeTrajectory;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.Paint;
import es.eucm.ead.model.params.util.Position;
import es.eucm.ead.model.params.util.Position.Corner;
import ead.importer.EAdElementImporter;
import ead.importer.EAdventureImporter;
import ead.importer.annotation.ImportAnnotator;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.elements.Barrier;
@Singleton
public class BarrierImporter implements
EAdElementImporter<Barrier, SceneElement> {
private EAdElementImporter<Conditions, Condition> conditionsImporter;
protected ImportAnnotator annotator;
@Inject
public BarrierImporter(
EAdElementImporter<Conditions, Condition> conditionsImporter,
ImportAnnotator annotator) {
this.conditionsImporter = conditionsImporter;
this.annotator = annotator;
}
@Override
public SceneElement init(Barrier oldObject) {
SceneElement element = new SceneElement();
return element;
}
@Override
public SceneElement convert(Barrier oldObject, Object newElement) {
SceneElement barrier = (SceneElement) newElement;
if (oldObject.getConditions() != null) {
Condition condition = conditionsImporter.init(oldObject
.getConditions());
condition = conditionsImporter.convert(oldObject.getConditions(),
condition);
ConditionedEv event = new ConditionedEv();
event.setCondition(condition);
ElementField barrierOn = new ElementField(barrier,
NodeTrajectory.VAR_BARRIER_ON);
event.addEffect(ConditionedEvType.CONDITIONS_MET,
new ChangeFieldEf(barrierOn, EmptyCond.TRUE));
event.addEffect(ConditionedEvType.CONDITIONS_UNMET,
new ChangeFieldEf(barrierOn, EmptyCond.FALSE));
barrier.addEvent(event);
}
RectangleShape rectangle = new RectangleShape(oldObject.getWidth(),
oldObject.getHeight());
if (EAdventureImporter.IMPORTER_DEBUG) {
ColorFill c = new ColorFill(ColorFill.YELLOW.toString());
c.setAlpha(100);
rectangle.setPaint(c);
} else {
rectangle.setPaint(Paint.TRANSPARENT);
}
barrier.getDefinition().addAsset(SceneElementDef.appearance, rectangle);
barrier.setPosition(new Position(Corner.TOP_LEFT, oldObject.getX(),
oldObject.getY()));
return barrier;
}
}