/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.view.scene.listener;
import es.eucm.ead.model.elements.scenes.SceneElement;
import java.util.List;
/**
* General interface able to listen to changes in some scene viewer
*
*/
public interface SceneListener {
/**
* Updates some variable to some value in the given element
*
* @param var
* the var definition
* @param element
* the scene element
* @param value
* the value for the var
*/
<T> void updateInitialValue(String var, SceneElement element, T value);
/**
* Notifies that the elements selected in the scene viewer have changed.
*
* @param sceneElements
* a list with the selected elements. {@code null} if there is no
* selection
*/
void updateSelection(List<SceneElement> sceneElements);
}