/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.common.test.params;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.LinearGradientFill;
import es.eucm.ead.model.params.fills.Paint;
public class PaintFillTest extends ParamsTest<Paint> {
@Override
public Paint buildParam(String data) {
return new Paint(data);
}
@Override
public Paint defaultValue() {
return Paint.BLACK_ON_WHITE;
}
@Override
public Paint[] getObjects() {
Paint[] fills = new Paint[20];
for (int i = 0; i < fills.length; i += 2) {
ColorFill c1 = new ColorFill(i * 3, i * 5, i * 7);
ColorFill c2 = new ColorFill(i * 4, i * 1, i * 8);
float x1 = i * 50;
float y1 = i * 100;
float x2 = i * 20;
float y2 = i * 70;
LinearGradientFill fill1 = new LinearGradientFill(c1, c2, x1, y1,
x2, y2);
ColorFill c3 = new ColorFill(i * 3, i * 5, i * 7);
ColorFill c4 = new ColorFill(i * 4, i * 1, i * 8);
LinearGradientFill fill2 = new LinearGradientFill(c3, c4, x1, y1,
x2, y2);
fills[i] = new Paint(fill1, c1);
fills[i + 1] = new Paint(fill2, c3);
}
return fills;
}
}