/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.assets.drawable.basics.animation; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.elements.BasicElement; /** * * Represents a frame within a {@link FramesAnimation} * */ @Element public class Frame extends BasicElement { /** * Default frame time in milliseconds, with a value of 300 ms */ public static final int DEFAULT_FRAME_TIME = 300; /** * Frame time in milliseconds */ @Param private int time; @Param private EAdBasicDrawable drawable; public Frame() { } /** * Constructs a frame with the given image. Sets the frame time to * {@link Frame#DEFAULT_FRAME_TIME} * * @param uri * the uri to the image for the frame */ public Frame(String uri) { this(uri, DEFAULT_FRAME_TIME); } /** * Constructs a frame with the given image and time. * * @param uri * the uri to the image for the frame * @param time * the time for the frame */ public Frame(String uri, int time) { this(new Image(uri), time); } public Frame(EAdBasicDrawable drawable, int time) { this.drawable = drawable; this.time = time; } /** * Sets the time for this frame (in milliseconds) * * @param time * the time for this frame (in milliseconds) */ public void setTime(int time) { this.time = time; } /** * Returns the time for this frame * * @return the time for this frame */ public int getTime() { return time; } public EAdBasicDrawable getDrawable() { return drawable; } public void setDrawable(EAdBasicDrawable drawable) { this.drawable = drawable; } }