/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.basics.animation;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.BasicElement;
/**
*
* Represents a frame within a {@link FramesAnimation}
*
*/
@Element
public class Frame extends BasicElement {
/**
* Default frame time in milliseconds, with a value of 300 ms
*/
public static final int DEFAULT_FRAME_TIME = 300;
/**
* Frame time in milliseconds
*/
@Param
private int time;
@Param
private EAdBasicDrawable drawable;
public Frame() {
}
/**
* Constructs a frame with the given image. Sets the frame time to
* {@link Frame#DEFAULT_FRAME_TIME}
*
* @param uri
* the uri to the image for the frame
*/
public Frame(String uri) {
this(uri, DEFAULT_FRAME_TIME);
}
/**
* Constructs a frame with the given image and time.
*
* @param uri
* the uri to the image for the frame
* @param time
* the time for the frame
*/
public Frame(String uri, int time) {
this(new Image(uri), time);
}
public Frame(EAdBasicDrawable drawable, int time) {
this.drawable = drawable;
this.time = time;
}
/**
* Sets the time for this frame (in milliseconds)
*
* @param time
* the time for this frame (in milliseconds)
*/
public void setTime(int time) {
this.time = time;
}
/**
* Returns the time for this frame
*
* @return the time for this frame
*/
public int getTime() {
return time;
}
public EAdBasicDrawable getDrawable() {
return drawable;
}
public void setDrawable(EAdBasicDrawable drawable) {
this.drawable = drawable;
}
}