/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.story.element.impl.effects; import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.params.text.EAdString; /** * Assessment of player effect. */ @Element public class AssessmentEffect extends AbstractEffect { /** * The positive or negative type of the assessment */ public static enum Type { POSITIVE, NEGATIVE } /** * The value (i.e. increment or decrement of points to the player) of the * effect */ @Param private Integer value; /** * The message in the log for the effect, the justification for the * assessment */ @Param private EAdString message; /** * The {@link Type} of this effect */ @Param private Type type; /** * @param type * The {@link Type} of this effect * @param value * The value (i.e. benefit or cost) of this assessment */ public AssessmentEffect(Type type, Integer value) { this.type = type; this.value = value; this.message = new EAdString("message"); } public Integer getValue() { return value; } public void setValue(Integer value) { this.value = value; } public Type getType() { return type; } public void setType(Type type) { this.type = type; } public EAdString getMessage() { return message; } }