/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.effects.texts;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf;
import es.eucm.ead.model.params.text.EAdString;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import ead.importer.interfaces.ResourceImporter;
import es.eucm.ead.tools.StringHandler;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.effects.SpeakPlayerEffect;
import es.eucm.eadventure.common.data.chapter.elements.NPC;
public class SpeakPlayerEffectImporter extends
TextEffectImporter<SpeakPlayerEffect> {
private NPC npc;
@Inject
public SpeakPlayerEffectImporter(StringHandler stringHandler,
EAdElementImporter<Conditions, Condition> conditionImporter,
EAdElementFactory factory, ImportAnnotator annotator,
ResourceImporter resourceImporter) {
super(stringHandler, conditionImporter, factory, annotator,
resourceImporter);
}
@Override
public SpeakEf init(SpeakPlayerEffect oldObject) {
npc = factory.getCurrentOldChapterModel().getPlayer();
if (factory.isFirstPerson()) {
return new SpeakEf(stringHandler.generateNewString());
} else {
SpeakSceneElementEf effect = new SpeakSceneElementEf(factory
.getElementById(npc.getId()), new EAdString("ng.45"));
return effect;
}
}
@Override
public SpeakEf convert(SpeakPlayerEffect oldObject, Object object) {
SpeakEf effect = super.convert(oldObject, object);
addSound(oldObject.getAudioPath(), effect);
TextEffectImporter.setSpeakEffect(effect, oldObject.getLine(), npc,
factory, stringHandler);
return effect;
}
}