/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.effects.texts; import com.google.inject.Inject; import es.eucm.ead.model.elements.effects.text.SpeakEf; import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf; import es.eucm.ead.model.params.text.EAdString; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import ead.importer.interfaces.ResourceImporter; import es.eucm.ead.tools.StringHandler; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; import es.eucm.eadventure.common.data.chapter.effects.SpeakPlayerEffect; import es.eucm.eadventure.common.data.chapter.elements.NPC; public class SpeakPlayerEffectImporter extends TextEffectImporter<SpeakPlayerEffect> { private NPC npc; @Inject public SpeakPlayerEffectImporter(StringHandler stringHandler, EAdElementImporter<Conditions, Condition> conditionImporter, EAdElementFactory factory, ImportAnnotator annotator, ResourceImporter resourceImporter) { super(stringHandler, conditionImporter, factory, annotator, resourceImporter); } @Override public SpeakEf init(SpeakPlayerEffect oldObject) { npc = factory.getCurrentOldChapterModel().getPlayer(); if (factory.isFirstPerson()) { return new SpeakEf(stringHandler.generateNewString()); } else { SpeakSceneElementEf effect = new SpeakSceneElementEf(factory .getElementById(npc.getId()), new EAdString("ng.45")); return effect; } } @Override public SpeakEf convert(SpeakPlayerEffect oldObject, Object object) { SpeakEf effect = super.convert(oldObject, object); addSound(oldObject.getAudioPath(), effect); TextEffectImporter.setSpeakEffect(effect, oldObject.getLine(), npc, factory, stringHandler); return effect; } }