/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.filters;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.params.util.Matrix;
@Element
public class MatrixFilter extends BasicElement implements EAdDrawableFilter {
@Param
private Matrix matrix;
@Param
private float originX;
@Param
private float originY;
public MatrixFilter() {
}
/**
*
* @param m
* the matrix
* @param originX
* the origin, a value between 0 and 1, 0 meaning 0 as x
* coordinate, and 1 meaning drawable width as x coordinate
* @param originY
* the origin, a value between 0 and 1, 0 meaning 0 as y
* coordinate, and 1 meaning drawable height as y coordinate
*/
public MatrixFilter(Matrix m, float originX, float originY) {
this.matrix = m;
this.originX = originX;
this.originY = originY;
}
public MatrixFilter(Matrix m) {
this(m, 0.5f, 0.5f);
}
public float getOriginX() {
return originX;
}
public float getOriginY() {
return originY;
}
public Matrix getMatrix() {
return matrix;
}
public void setMatrix(Matrix matrix) {
this.matrix = matrix;
}
public void setOriginX(float originX) {
this.originX = originX;
}
public void setOriginY(float originY) {
this.originY = originY;
}
}