/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.assets.drawable.filters; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.BasicElement; import es.eucm.ead.model.params.util.Matrix; @Element public class MatrixFilter extends BasicElement implements EAdDrawableFilter { @Param private Matrix matrix; @Param private float originX; @Param private float originY; public MatrixFilter() { } /** * * @param m * the matrix * @param originX * the origin, a value between 0 and 1, 0 meaning 0 as x * coordinate, and 1 meaning drawable width as x coordinate * @param originY * the origin, a value between 0 and 1, 0 meaning 0 as y * coordinate, and 1 meaning drawable height as y coordinate */ public MatrixFilter(Matrix m, float originX, float originY) { this.matrix = m; this.originX = originX; this.originY = originY; } public MatrixFilter(Matrix m) { this(m, 0.5f, 0.5f); } public float getOriginX() { return originX; } public float getOriginY() { return originY; } public Matrix getMatrix() { return matrix; } public void setMatrix(Matrix matrix) { this.matrix = matrix; } public void setOriginX(float originX) { this.originX = originX; } public void setOriginY(float originY) { this.originY = originY; } }