/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.tests.engine.desktop.utils; import es.eucm.ead.engine.desktop.DesktopGame; import es.eucm.ead.model.elements.AdventureGame; import es.eucm.ead.model.elements.Chapter; import es.eucm.ead.model.elements.scenes.Scene; import javax.swing.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; /** * Test to launch several instances of the engine * */ public class LaunchGameInstanceTest { private static DesktopGame game = null; public static void main(String args[]) { final AdventureGame model = new AdventureGame(); Chapter chapter1 = new Chapter(); model.getChapters().add(chapter1); Scene scene = new Scene(); chapter1.setInitialScene(scene); JButton b = new JButton("Launch engine"); b.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { if (game != null) { } game = new DesktopGame(false); game.start(); } }); JFrame frame = new JFrame("Frame not closing"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(200, 200); frame.getContentPane().add(b); frame.setLocationRelativeTo(null); frame.setVisible(true); } }