/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.tests.engine.desktop.utils;
import es.eucm.ead.engine.desktop.DesktopGame;
import es.eucm.ead.model.elements.AdventureGame;
import es.eucm.ead.model.elements.Chapter;
import es.eucm.ead.model.elements.scenes.Scene;
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* Test to launch several instances of the engine
*
*/
public class LaunchGameInstanceTest {
private static DesktopGame game = null;
public static void main(String args[]) {
final AdventureGame model = new AdventureGame();
Chapter chapter1 = new Chapter();
model.getChapters().add(chapter1);
Scene scene = new Scene();
chapter1.setInitialScene(scene);
JButton b = new JButton("Launch engine");
b.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
if (game != null) {
}
game = new DesktopGame(false);
game.start();
}
});
JFrame frame = new JFrame("Frame not closing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(200, 200);
frame.getContentPane().add(b);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}